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Daniel "Collusion" Kuvalon
#1
Name: Daniel "Collusion" Kuvalon
Gender: Male
Age: 24
Level: 1
Next Level: 0/12
Appearance:

Profession: Hacker [Carrier Modulation] [Basic Attack: Int] [No Weapon] (The one who holds this profession has turned to a life of technological prowess after being crippled in the turn of the Seventh Era.)
Job Promotion: Hacker - Administrator - ??? - ???
*Carrier Modulation: Daniel may use a Move Command to warp to any Waypoint Cell. He may also use an Act Command to activate Special Command: Gateway.
-- Special Command: Gateway: The user breaks his way into the system to set a node at a chosen location. Sets Waypoint Cell. Range: 3 cells.


{ } --- Waypoint Cell
-- Can be occupied, but occupants are pushed when a unit warps to cell.
-- Permanent Duration
-- Maximum 5 at a time on the grid. New Waypoint Cells past the cap replace existing Waypont Cells of the user's choice.


Armor: Mirror Shades [+1 Spr] (Red-rimmed shades with a mirror-like, blue lens. You can't see Daniel's eyes through them, so it's hard to tell what he's thinking.)
Accessory: Wired Headset [+5 MP] [Upgrade] (This fancy-looking headset connects Daniel to his chair and console via protected wires.)

A-Ability: Server Connection

+ Firewall: Forms a barrier of energy around the target cell, hurting units that try to pass through it for 10% max HP damage. This damage applies to all cells crossed. Duration: 3 Turns. Range: Waypoint Cell. Radius: Surrounding Cells. Element: Fire. 7 MP

+ Local Area Network: Raises Dominant Offensive Stats of allies on or adjacent to Waypoint Cell by 10%. Range: Waypoint Cell/Adjacent. Element: Neutral. 9 MP.

R-Ability: Trojan: When attacked, set Waypoint Cell at attacker's location.
S-Ability: Packet File: As long as Daniel is on a Waypoint Cell, he may channel any skills through one other Waypoint Cell.
B-Ability: Remote Connection: Assumes control of a single non-Boss enemy unit on or adjacent to a Waypoint Cell for 5 turns. One Use Counter.

E-Trigger: Remote Access Tool: The user's Special Command: Gateway becomes a Free Command. Whenever the user or an ally warps or is warped to a Waypoint Cell, they instantly regain 10% max MP and their next Act Command against an enemy unit has a 20% increase in effectiveness (be it damage, status chance, or debuff). Affected allies are able to use Special Command: Gateway one time after this effect is applied to them. Duration: 3 turns. 5 X-Levels, one Use Counter.
X-Ability: Catatonia: Though you may be getting swarmed by enemies, or perhaps there's one particular enemy who threatens to wipe your party, all enemies seem to stop moving all at once, giving your team a chance to attack or flee. Absurdly High Chance of [Catatonia]. Bypasses Resistances and Immunities. Targets affected by Catatonia cannot Act or Move and have their Abilities disabled. Afflicted targets have an increasing chance to break out of the effect after Turn 1, guaranteed after Turn 3. Range: All Enemies. Element: Neutral. 10 X-Levels, one Use Counter.

~ Stats ~

HP: 20
MP: 20 (+5 Wired Headset)
Atk: 2
Def: 4
Int: 2
Spr: 3 (+1 Mirror Shades)
Evasion: 1%
Critical: 1%
Movement: 0 (+0 Hacker)
X-Gauge: {/////}{/////}{/////}

Skill Points: 0
Upgrade Points: 0




+ Denial of Service: Lowers Defensive Stats of all enemies on or adjacent to a Waypoint Cell by 10%. Range: Waypoint Cell/Adjacent. Element: Neutral. 10 MP.

+ Tail Recursion: Forces target to take the last Act Command it used. Range: Waypoint Cell/Adjacent. Element: Neutral. 14 MP.

+ Reroute: Using his already-established access points into AeroComm's system, the user ports a target to one of these access points. Warps target to a Waypoint Cell. Range: 3 cells. Element: Neutral. 5 MP.

+ Interrupt Request: High chance of Stun and automatically interrupts any active Cast/Charge Time skills or multiple-turn attacks. Range: Waypoint Cell. Element: Neutral. 10 MP.

+ Threat Model: The user determines the largest threats to the party and acts to counteract those threats. Determines the enemy or enemies with the highest theoretical threat level. When being attacked by the determined target, all ally units gain a 10% increase to affected Defensive Stat and resist any Status Effects that would result from the attack. When attacking the determined target, all ally units gain a 10% increase to the used Offensive Stat and have double base Critical chance. This effect lasts until all affected targets or the user are KO'd. Range: Special. Element: Neutral. ? MP.

+ Data Transferral: Turns one Waypoint Cell into an Energy Well. An Energy Well loses the normal function of a Waypoint Cell and no longer counts towards the limit of Waypoint Cells on the field. When on or adjacent to an Energy Well, an ally unit can use the energy stored as a substitute for some or all of the MP cost of a skill. The default energy stores of an Energy Well are 20/20 and cannot be replenished. Energy Wells disappear when depleted. Range: Waypoint Cell. Element: Neutral. 25 MP.

{ } --- Energy Well
-- Permanent Duration until depleted
-- Can be occupied
-- MP: 20/20


+ Unknown Opcode:

+ True Cry:
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