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Nathair Kigyo
#1
Name: Nathair Kigyo
Gender: Male
Age: 19
Level: 15
Next Level: 0/54
Appearance: [Image: 2n15qig.jpg]

Profession: Ophid Adept (The one who claims this profession is a master at commanding snakes to do his bidding and is able to channel their power.) [Viper's Blood] [Dual-Wield] [Shed Skin II]
*Viper's Blood: The user is immune to all levels of the Poison status.
*Shed Skin II: The user has a 20% higher chance to evade any physical status ailment. These status effects also have a 15% chance of ending each turn.
Job Promotion: Snake Charmer - Ophid Adept - Dread Biter - Ouroboros Contractor

Weapons:
-- Azadeh: (The brilliant red scales of this deadly serpent warn of venom. She obeys Nathair without hesitation.) [+4 Atk / +2 Int] [Critical +5%] [Weapon Growth] [Low hance of Poison]
-- Adrastos: (This snake is dully striped, as if to not draw attention to himself as he sinks his teeth into his enemy.) [+2 Atk / +4 Int] [Hit Rate +5%] [Weapon Growth] [Low chance of Poison]
Armor: Refined Suit ("Hey, just because I'm willing to get my clothes a little bloody doesn't mean I can't look good doing it.") [+4 Def/+4 Spr] [-10% Magical Damage Input]
Accessory: Pocketwatch ("If you plan to kill someone, you may as well get there on time. It's just rude to keep them waiting.") [+2 Move] [+10% Evasion]

A-Ability: The Serpent's Call

+ Envenom: A flash of red, a cry of pain, and a trickle of venom. Lashes one arm towards the foe, allowing Azadeh to strike with her fangs. Chance of Poison. Range: 3 cells. Element: Neutral. 6 MP.

+ Serpent's Evaluation: "A snake's eyes are so much more efficient than our own. To see warmth is to see where the blood runs closest to the surface. Harness that vison, strike the weak points, and my job has become that much easier..." Reveals target's Weaknesses and Resistances and increases the user's Critical Rate by 10% when attacking that enemy only for 3 turns or until the user casts this skill on another target. Range: 3 cells; Self. Element: Neutral. 8 MP.

+ Siphon: Adrastos latches onto the enemy, keeping hold and draining away the target's energy. 100% Atk damage to MP. Drains damage as MP and increases Atk by 10% indefinitely, no stack. Range: Adjacent cell. Element: Neutral. 8 MP.

+ Viper's Speed: Mimics the agility of the viper in order to speed oneself up. Bestows Haste, increases Move by 1, and increases Evasion by 5% for 3 turns. No stack. Range: Self. Element: Neutral. 10 MP.

+ Call Serpent: The user calls forth a serpent guardian that wards off attacks. Summons a Serpent Guard next to the user (Denotated {
s} / HP: [1/4 Nathair's] / Def: [1/2 Nathair's] / Spr: [1/2 Nathair's] / Covering / Follows Nathair) and bestows Covered. Range: Adjacent cell. Element: Neutral. 8 MP.

+ Python's Strength: Lunges at the foe with the sheer force of the python, knocking the target back with blunt, shattering strength. 150% Atk damage. Knockback 1 cell. Chance of Daze. Range: 2 cells. Hit Rate: 90%. Element: Neutral. 11 MP.

+ Adder Assault: The user calls forth a swarm of small, venomous snakes that strike relentlessly at the enemy. 8 hits. 50% Atk damage. Any critical hits inflict chance of Fear. After damage calculation on the final hit, the target's Def and Spr are both lowered by 20% for 2 turns and healing effectiveness is halved. Range: 4 cells. Element: Neutral. 19 MP.

+ Carotid Strike: Darts forward at blinding speed like a cobra's strike, hand outreached for the target's throat with Azadeh coiled and ready to strike. 50% piercing Atk damage. High Critical Hit rate. Low chance of Severe Poison. Range: 3 cells. Hit Rate: 90%. Element: Neutral. 14 MP.

-- Fluid Combination: Pivots as soon as Azadeh's strike is done, allowing Adrastos his own turn at the open wound. 30% piercing Atk damage, increased to 50% if Carotid Strike was Critical. Range: Set. Hit Rate: 90%. Element: Neutral. 7 MP.

A-Ability: The Hiss of Death

+ Snake's Eyes: The user locks gazes with the target, his crimson irises strangely fading to the venomous yellow of his snakes'. The target feels itself falling into the reflective gold, powerless under the grasp of that enrapturing, hypnotic stare. The target is afflicted with a high chance of one of the following statuses at random: Confuse, Sleep, Charm, or Fear. Any damage to the target immediately ends this effect, but is multiplied by 1.5 as long as the effect remains. Range: 2 cells. Element: Dark. 13 MP.

+ Stranglehold: The user tosses one of his snake companions at the enemy, where the thrown snake latches onto the enemy to inflict damage before it eventually lets go. Persistent damage for three turns, starting at 40% Atk Damage and increasing by 10% each turn. The user loses all effects of one weapon of his choice for the duration of this skill, including stat boosts and the extra hit to Basic Attack. The effect can be dispelled manually by physical damage to the target. Chance of Severe Poison after damage calculation on the last turn of this skill. Range: 3 cells. Element: Neutral. 8 MP.

+ Infinite World of Ouroboros: Channels the cyclical nature of the divine serpent in order to greatly enhance the user's Mana Cycle. Bestows Mana Regeneration for two turns. When Mana Regeneration fades, the user's Cycle Mana special command is enhanced by 5% for three turns. Range: Self. Element: Light. 10 MP.

+ Glare of the Basilisk: A feral glare is often all that is needed to stop an enemy in its tracks. The user's eyes glow brightly for a moment to intimidate the foe before it turns tail and runs, dropping its guard on the way. The target is unable to move or act for its next turn. Chance of Fear after this effect. If Fear succeeds, the target takes 10% more damage from the user only as long as it is still Afraid. Range: Linear 4 cells (blocked by obstacles). Hit Rate: 80%. Element: Dark. 16 14 MP.

+ Anguis Arena: "And just when you think the pressure lets up, we step into the serpent's mouth... Can you escape the hunter?" The ground is literally pierced from below by huge, wickedly curved spikes mimicking the fangs of a gigantic serpent. A malignant ring of pure venom encircles the combatants as if fencing them off from escape... Structures are set on the battlefield according to the diagram below(with the Fang Pillar cells replacing any existing structure; blank cells mark those unaffected by this skill on a normal battlefield. Toxic Pool cells do not override structures). The battlefield must be at least 9x9 cells to use this skill. If the battlefield is larger than 9x9, it is centered as best as possible with priority given to horizontal position. If a Fang Pillar cell is spawned on a character, the character is pushed away with no damage. Range: Special. Element: Neutral. 32 27 23 20 MP.

R-Ability: Life Drain: Whenever the user successfully lands a critical hit, the extra damage is drained by the user as HP.
S-Ability:
-- Focused Mind: Upon activation, the user is immune to all negative mental status afflictions for four turns.
-- Strike of the Viper: User recieves a constant 10% increase to Critical Hit Rate.
E-Trigger: Contract of Ouroboros: "Take my blood, my soul if you desire, as your own so that I may call upon your power, driving the dawn's light into a fit of frenzy--" Nathair raises his arms up, allowing Azadeh and Adrastos to bite his own arms, opening up the skin to allow the blood to spray free in sacrifice. It doesn't stay long, however, as the red spray is absorbed into the user's contract, forming intricately glowing red runes. Nathair's wounds now seem to heal at a quicker pace, and his battle capabilities seem greatly enhanced... The user takes 25% max HP damage. For the following 5 turns, the user is bestowed with Regeneration and his Atk and Critical Hit Rate are both increased by 20%. Azadeh's and Adrastos's added effects are upgraded to Chance of Poison. 5 X-Levels.
X-Ability: Ouroboros Cycle "Ring of Light": "And as the dawn fades into night, the great serpent encircles all to match our eternal cycle; come forth now, Ouroboros, and set free your wrath against those who stand before your faithful servant!" 100% piercing Atk damage, treated as Spiritual. Disables the Cycle Mana special command of any target hit while doubling the effectiveness of the user's; both effects last 3 turns. The user is bestowed with Reraise. Range: All enemies. Element: Light. 10 X-Levels.

~ Stats ~

HP: 70
MP: 50
Atk: 18 (Azadeh +4) (Adrastos +2)
Def: 12 (Refined Suit +4)
Int: 6 (Azadeh +2) (Adrastos +4)
Spr: 10 (Refined Suit +4)
Evasion: 9% (Pocketwatch +10%)
Critical: 11% (Azadeh +5%) (Strike of the Viper +10%)
Movement: 2 Cells (Ophid Adept Job +1) (Pocketwatch +1)

Skill Points: 0
Upgrade Points: 11


Anguis Arena:
{p} {p} {p} {p} {p} {p} {p} {p} {p}
{p} { } { } { } { } { } { } { } {p}
{p} { } {f} {f} { } {f} {f} { } {p}
{p} { } {f} {f} { } {f} {f} { } {p}
{p} { } { } { } { } { } { } { } {p}
{p} { } { } {f} { } {f} { } { } {p}
{p} { } { } {f} { } {f} { } { } {p}
{p} { } { } { } { } { } { } { } {p}
{p} {p} {p} {p} {p} {p} {p} {p} {p}


Key:
{p} - Toxic Pool Cell
-- Causes Poison when landed
-- Inflicts 10% max HP damage every turn spent on cell
-- Fades in 5 turns

{f} - Fang Pillar Cell
-- Blocks attacks
-- HP: 30
-- Def: 13
-- Spr: 10
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