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Tascera "Ten" Szaufer
#1
Name: Tascera "Ten" Szaufer
Gender: Female
Age: 19
Level: 15
Next Level: 0/54
Appearance: [Image: 2vlwcjn.png]

Profession: Technopath (01010100 01101000 01100101 0100000 01101111 01101110 01100101 0100000 01110111 01101000 01101111 0100000 01100011 01101100 01100001 01101001 01101101 01110011 0100000 01110100 01101000 01101001 01110011 0100000 01010000 01110010 01101111 01100110 01100101 01110011 01110011 01101001 01101111 01101110 0100000 01101001 01110011 0100000 01100001 0100000 01010100 01100101 01100011 01101000 01101110 01101111 01110000 01100001 01110100 01101000 0101110) [ENG] [Conversion Factor] [Multi-Core Processor]
*Conversion Factor: Effects on MP affect ENG.
*Multi-Core Processor: The user's natural ENG regeneration is boosted by 10%.
Job Promotion: Erevan Techhnician - Technopath - ? - ?

Weapon: Burst Rifle [+6 Atk / +3 Int] [3 cells - adjacent cells] [Rounds: 5] [+10% Critical]
Armor: Wired Leather [+4 Def / +4 Spr] [+3% Evasion] [+20 ENG]
Accessory: Raze Gauntlet [Enable Swipe] [+2 Atk] [+5% Critical]
-- Swipe: Slashes clawed hand across the target's vital area. 100% Atk damage. +15% Critical for this attack only. High chance of Wound. Range: Adjacent cell. Element: Neutral. ? MP.

A-Ability: Mechanical Mastery

+ Nanomech Heal: Sends nanobots at the target to stitch together minor wounds. 100% Atk healing. Range: Self or 3 cells. Element: Neutral. ? ENG.

+ Spybot: Sends a spybot at the target to determine its vulnerable points. Determines Weaknesses/Resistances of one target and raises Crit Rate and Damage Output by 10% when attacking that target only. Useable once per target. Range: 3 cells/self. Element: Neutral. ? ENG.

+ Wired Fortification: Scatters microbots to the target, which then nestle under the target's armor in order to spread out a wire system and fortify the target's defenses. Increases Def and Spr by 30%, nonstackable; this increase degenerates by 10% whenever the target is hit with a Basic Attack or Ability and sustains damage. Range: Self or 3 cells. Element: Neutral. ? ENG.

+ Forcefield: Uses a miniature forcefield generator to create a barrier around the target, shielding them from physical or magical damage depending on the target's needs. Bestows Protect OR Shell and cannot be used on the same target until the status wears off. Range: Self or 3 cells. Element: Neutral. ? ENG.

+ Stimulation: Uses nanobots to "hack" the user's nervous system, increasing capability to react, dodge, and move, while at the same time enhancing the user's strength. Bestows Haste. Increases Evasion by 15% and Atk by 20%. All effects last 2 turns and do not stack. Range: Self. Element: Neutral. ? ENG.

+ Wire Tap: Attaches a surprisingly strong wire to the target, using their own electrical impulses to sap their energy and give it to the user. 10% max MP damage for 3 turns; absorbs damage as ENG. Neither the user nor the target may move more than 2 cells away from each other. Range: 2 cells. Hit Rate: 90%. Element: Neutral. ? ENG.

+ Signal Beam: No, not what you think it is. The user activates a special attachment on her rifle which sends a beam of colored light at the target, creating a strange effect in that the target will immediately go after the user. The affected target can only target the user and will attempt to move as close as possible to her for two turns. Range: 4 cells. Hit Rate: 90%. Element: Light. ? ENG.

+ Stealth: Uses prowess in stealth technology to hide oneself from view. While it provides a wonderful opportunity to strike, it doesn't exactly work if one reveals their location by attacking. Bestows Cloak. As long as the user is Cloaked, any damage inflicted by her has a 20% higher chance of being Critical, however it immediately dispells Cloak. This skill may not be used more than once every three turns and can not be chained. Range: Self. Element: Neutral. ? ENG.


A-Ability: Artificial Aggressor

+ Rapidfire: Repeatedly fires off rounds of bullets that can't possibly all fit in the user's rifle. Perhaps something inside is creating the bullets itself? 10 hits. 80% Atk damage each hit. Chance of Pain, chance of Frail. Reduces rounds in the user's weapon by 10; if there are fewer than 10 rounds left, reduces it to 0. Range: 4 cells, no adjacent. Hit Rate: 90% each hit. Element: Neutral. ? ENG.

+ Fox Two: Quickly constructs an AI-guided rocket to aim and launch at the foe. The rocket's heat-seeking qualities direct it to the target, where it explodes on impact, doing sizeable damage. 140% Atk damage. Chance of Severe Burn. If Severe Burn succeeds, the target suffers another 10% max HP damage. The skill may be cancelled entirely if the user sustains damage from an enemy attack during charge time. Range: 4 cells. Hit Rate: Sure Hit. Cast Time: Charge (1 turn). Element: Fire. ? ENG.

+ Concussive Burst: User throws a grenade some distance away, where it explodes, causing immediate damage. However, after a short delay, it releases an "aftershock" of sorts, a shockwave to stun the targets and knock them off balance. 2-turn skill. First turn: 150% Atk damage. Second turn: 10% Piercing Atk damage, knockback 1 cell, chance of Daze to any still in range. Range: 4 cells - area of 3 cells. Hit Rate: 70%. Element: Fire. ? ENG.

+ Grey Goo "Ecophagy": Scatters nanobots over the battlefield, which doesn't seem to do much until one sees that the terrain is literally being eaten away by these nearly microscopic, self-replicating machines. All cells with Con on the battlefield have Con lowered by 2 every turn for 3 turns. The lowered Con lasts for an infinite duration. If a cell's Con hits 0, the cell is immediately detroyed (made into a Blank cell). Range: Special. Cast Time: Normal (1 Turn). Element: Neutral. 1 Use Counter.

+ Grey Goo "Biohazard Decay": Releases hundreds of self-replicating nanobots at the target. At first they don't seem to do much, but then the target begins to feel the effects of the ravenous machines- all perfectly under Tascera's command- literally eating away at the flesh of the unfortunate enemy. Perhaps some techniques are better left unused... Can not be used on an Inorganic enemy. Damage starts at 4% Max HP damage, doubling every 2 turns(cap 40%). Damage persists every turn until either the target or the user is KO'd, or the target is hit with a Water-, Fire-, or Thunder-Element skill with a Damage Output of at least 150%. If the target is KO'd by the effect of this skill, it is inflicted with Oblivion 2 turns after KO. Range: 4 cells. Hit Rate: 85%. Cast Time: Normal (2 Turns). Element: Neutral. ? Use Counters. Reduces X-Gauge to 0.

R-Ability: Efficiency: Whenever Tascera is hit by an enemy attack from an adjacent cell, she may react with a nondamaging skill for 75% of the normal ENG cost.
S-Ability:
-- Scope Shooter: Tascera's Crit rate is innately boosted by 10%.
-- Recharge: Upon activation, Tascera may restore 50% of her max ENG immediately.
E-Trigger: Overcharge: Electrifies the user's partially cybertronic nervous system to greatly enhance capabilities with a bit of an unavoidable drawback. Increases user's max HP and ENG by 20% for 3 turns, as well as lowering the user's ENG costs by 15%, but the user cannot Act for 2 turns after these effects wear off. 5 X-Levels.
X-Ability: Fragmentation "Shrapnel Burst": A motorcycle drives, seemingly unmounted, onto the scene and stops near Tascera. Mounting the motorbike, the Ereva rides a straight course through the battlefield. The horned handlebars of the mortorcycle shoot out two dark crimson lasers which Tascera essentially rides between, before jumping off to dismount the motorcycle. Directed by her technopathy, the motorcycle drives to the center of the battlefield and literally explodes, sending shrapnel everywhere. 2 hits. First hit: 75% piercing Magical Atk damage, chance of Blood Loss. Tascera moves to the end of the hit's path. Second Hit: 75% piercing Atk damage, knockback 2 cells from center of field. Chance of Wound, chance of Pain. Range: See diagram below; area of 3 cells in center of field. Element: Fire, Neutral. 10 X-Levels.
*First hit's range:
{-} { } {-}
{-} { } {-}
{-} { } {-}
{ } {X} { }

Stretches to end of battlefield.


~ Stats ~

HP: 50
ENG: 55 (Wired Leather +20)
ATK: 15 (Burst Rifle +6) (Raze Gauntlet +2)
DEF: 12 (Wired Leather +4)
INT: 2 (Burst Rifle +3)
SPR: 11 (Wired Leather +4)
Critical: 5% (Burst Rifle +10%) (Raze Gauntlet +5%) (Scope Shooter +10%)
Evasion: 5% (Wired Leather +3%)
Movement: 2 (Technopath Job +1)

Skill Points: 0
Upgrade Points: 28
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