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I like 3 because it looks really static-y, which fits in with White Noise in the literal sense. I like it as a foil to 6, relating to my W3-W4 suggestion, because it's finally a Player Pin, which could symbolize that the Players should have accepted the UG by then, and obviously begin fighting for it.
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Suddenly changing it partway through seems... odd. I think it's enough that we're doing that with the week/day banners. I dunno.
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We are about ready to put up the interest check.
What we need to start the roleplay itself:
-- Early Noise pin drops
-- Smooth out battle and pin systems
-- Smooth out profile templates
-- Name the rest of the important NPCs except for MAYBE the Composer and Producer
-- Early pin specifications
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07-20-2013, 04:48 PM
(This post was last modified: 02-28-2014, 07:22 AM by Keileon.)
My current goals:
-- Finalize Week One's missions (4/7)
-- Finalize profile templates (3/4) (Top screen, bottom screen, Noise, Reaper/boss)
-- Finalize battle mechanics (In progress)
-- Finalize Pin mechanics (In progress)
-- Name all important NPCs (5/10) ?
-- Create Pin Drops for W1 Noise (Unstarted)
-- Create early-game Pins (In progress)
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Are we doing anything with Trends?
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Go check the Interest Check draft and feel free to make edits.
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OKAY
When you log back on, get the stuff set up and put the profile thread up.
This is happening!
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Working on the Profile Thread has made me realize just how much we actually need to establish in terms of finer mechanics-- I just had a crisis over how many Psychs there would be for each Damage Class, and went and classified Psychs to make sure Players who want to go pure Positive/Power will have enough Psychs at their disposal.