Chump Noise do not have R-Abilities. The F-Aspect is the overarching trait of the Noise Family-- e.g. all Frog Noise have Frog Choir. The S-Aspect is a shared trait of the individual Noise Species (as specified by the Species field at the top of the profile).
Devoting this post to Pin Properties, which are unalienable statistics of any one pin which are prone to being manipulated by leveling pins up. These will define a pin's value and potential, and will include Efficacy [Offense Modifier]; Boot & Reboot; Uses [where necessary]; and even Psych classification in some cases.
Appearance: Most of Skylar's appearance is that of the stereotypical gang member- shades covering his dark teal eyes, a black jacket usually disguising his dark gray or black t-shirt, and tennis shoes that make running fast easier. His hair is dark brown, looking black in dimmer lighting, and cut military-style. His jeans are dark blue and slightly faded at the knees, held up but a black belt that carries his cell phone and a small handgun. Personality: Aggressive and hostile towards nearly everyone but a portion of his gang- including his leader- Skylar is difficult to approach unless you want a gun aimed at your face. He won't shoot without cause, however, so unless he is attacked he will most likely not pull the trigger. Skylar is a devoted friend once one breaches through the wall he erects around himself, but a bitter enemy if he is given cause. Background: A gang member during his life, Skylar was the "mole" for his group- scoping out the rival gang also residing in the city and delivering information to his leader. This is eventually what got him killed, however despite this he was usually very good at his role. While somewhat distant with his family, Skylar had a relatively normal childhood before joining his gang at age 15. After this point he frequently got in trouble for his less-than-stellar grades and attendance at school, but always had a way of slipping away from the police.
Style:"With how drastically the flow of combat can change, even I'm not certain how I'll be fighting in a few seconds." - Stances: Skylar takes one Stance during battle and can switch freely between them at the beginning of his turn. When Skylar is in an offensive Stance, the cooldown of all pins with the corresponding damage type is halved. When he is in a defensive Stance, the cooldown of all Ability pins is halved. Pins with Use Counters are unaffected. -- Blade Stance (Default): This offensive Stance focuses on Power and Composure. Positive attacks and movement toward an enemy each take 4 seconds, but Negative attacks and movement away from an enemy each take 8 seconds. -- Bullet Stance: This offensive Stance focuses on Force and Perception. Negative attacks and movement away from an enemy each take 4 seconds, but Positive attacks and movement toward an enemy each take 8 seconds. *'Stat focus" swaps Negative stats with Positive, with the Stance's focus as the dominant stat type.
*Movement toward or away from an enemy is tied to relative position and distance from closest enemy unit. -- Bracing Stance: This defensive Stance swaps offensive stats with their corresponding defensive stats. Move and Act commands each take 12 seconds, but Skylar has a 33% chance to deflect incoming damage. -- Aiming Stance: This defensive Stance lowers Positive and Negative stats by 25%, but increases Luck and Reaction by the same amount. Damage upon Critical Hit increases by 20% and ignores the lowered stat, and dodging allows a counterattack.
- Combat's Flow: Each time Skylar changes his Stance, he gains one Counter. He can transfer two of these counters at a time to his partner, increasing a random stat by 10%. Each time he does this, one point is granted of Faith. An additional point is granted if Skylar's partner uses the augmented stat to attack or defend before the next Player Phase.
- Resonant: The strength of Skylar's partner's Dragon Couture pins is innately increased by 20% if Skylar and his partner attack the same enemy during a turn. If said enemy is Erased that turn, both Skylar and his partner are granted a 10% stat boost for the remainder of the battle.
-- What do we do about C-Abilities?
-- S-Abilities are the top screen character's way of using something like Joshua's mode switch. How do we handle this?
-- What do we do with equipment?
-- What do we put for Faith?
Oh, I only noticed the post immediately above until now Is Skylar actually going to be a top-screen Player or is that just an example?
Either way. Most of the stuff we'll have to establish base lines for, and I think we'd manage that best by making a few test run battles after making tentative outlines. C-Abilities we'll have to settle on an average efficacy for, otherwise I think we can just let individual partnerships have at making them between themselves. On a note of how higher tiers are unlocked, I like the idea of partnerships having to show significant advancements in trust or having to get through devised plots that test trust-- for instance, the first tier on its' own could be the tentative trust they'd have to have in each other just by partnering up and taking arms against the Noise together.
I... don't know, regarding Equipment. Shopping tiem? On the subject of shops should we make Food A Thing?
For Faith I imagine we could use a percentage, similarly to how TWEWY used a percentage for Sync. The better question is how to accrue it...
And then S-Abilities. I've been thinking about Kaden's recently, and (although I haven't decided on anything for him) I've been going off the basis and idea that it should be something that helps individualize pins, considering Players with S-Abilities have that Brand specialty. I also keep in mind how TWEWY partners said, "This is how I fight." Excluding the card motif, Joshua said, "I fight by attacking high, and then low," Shiki said, "I use Mr. Mew and he just does his own thing," and Beat said, "I don't understand it, yo, so you gotta'!".
Yeah.
I think that's the best thing we could do, tell Players S-Abilities are pretty much Fighting Styles.
07-21-2013, 03:16 AM (This post was last modified: 07-21-2013, 03:17 AM by Keileon.)
Skylar is a top screen player, yes.
C-Abilities I have little opinion on so I'll just agree with you.
Equipment, I meant along the lines of "should we treat it as normal statplay equipment", and no we're not doing food :|
Faith as a percentage works. Starts at 0%, goes up in battle... or maybe a gauge? Similar to Shadow's X-Gauge variant?
{/////-/////-/////} Before Harmony Pin
{/////-/////-/////} After Harmony pin, empty gauge
{/////-/////-/////} After Harmony Pin, full gauge
And as it unlocks:
{/////-/////-/////}
{/////-/////-/////}
{/////-/////-/////}
S-Abilities. Originally for Skylar I planned for him to use Force Rounds in one mode and Pyrokinesis in another, but since we changed the way top screen players work... I dunno.