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Pin List
#11
Pin Classes

In this post, I'm ruling on the appropriate Classes in correspondence to individual Psychs. I've left out the C-Class as I don't think it will be necessary to institute, as most Players would most likely never go for three pins with the same psych in their deck anyway, nor is that the kind of gameplay we'd want to see.

Class: Angel

Holy Field [Found in Sheep Heavenly, and Gatito]
Mother Lode [Found in D & B, and Pavo Real]
Over the Top [Found in Mus Rattus, and Rabbit]
Subconscious [Found in Jupiter of the Monkey, and Sturgeon]
Turbo [Found in Natural Puppy, Pegaso (classic)]

Class: Reaper

Black Hole [Found in Hip Snake, and Crocodilus]
Irregular Note [Found in Tigre Punks, Lapin Angelique, and Gatito (classic)]
Nexus Ray [Found in Dragon Couture, and Leviathan]
Piercing Pillar [Found in Wild Boar, D & B (classic), and Grypus]
Thunderstorm [Found in Pegaso, and Gatito]

Class: A

Apport
Aqua Barrier
Blight
Burst Rounds
Crawler
Cure Boost
Cure Drink
Dark Barrier
Discharge
Doomed
Earthquake
Entanglement
Explosion
Fire Barrier
Flame Core
Freeze
Grave Marker
Healing
Holy Light
Invisibility
Lance Lunge
Lightning Arrester
Lightning Bolt
Massive Hit
Patrol Rounds
Pressure Mine
Pyrokinesis
Resonance
Rock Bind
Sacrifice
Spark Core
Spear Strike
Splash Core
Stellar Flurry
Street Jam
Supply Boost
Sweeper
Teleport
Thundercloud
Time Bomb
Twister
Velocity Crash
Vortex Saber
Vulcan Uppercut

Class: B

Energy Rounds
Flame Blast
Force Rounds
Frostbite
Ignition
Psychokinesis
Shockwave
Thunderbolt
Velocity Attack

Ability Psychs
Blight
Crawler
Cure Boost
Cure Drink
Doomed
Freeze
Healing
Holy Field
Invisibility
Mother Lode
Over the Top
Resonance
Rock Bind
Sacrifice
Subconscious
Supply Boost
Teleport
Turbo

Positive Psychs
Fire Barrier
Grave Marker
Lance Lunge
Massive Hit
Shockwave
Spear Strike
Stellar Flurry
Velocity Attack
Velocity Crash
Vortex Saber
Vulcan Uppercut

Neutral Psychs
Dark Barrier
Earthquake
Entanglement
Frostbite
Ignition
Irregular Note
Lightning Arrester
Piercing Pillar
Pressure Mine
Psychokinesis
Sweeper
Time Bomb
Twister

Negative Psychs
Apport
Aqua Barrier
Black Hole
Burst Rounds
Discharge
Energy Rounds
Explosion
Flame Blast
Flame Core
Force Rounds
Holy Light
Lightning Bolt
Nexus Ray
Patrol Rounds
Pyrokinesis
Spark Core
Splash Core
Street Jam
Thunderbolt
Thundercloud
Thunderstorm
#12
Lolita Bat line for LA?

Gatito's Darklit Planet set? Or the Irregular Note set?

JotM's MONKEY set?

and what do for the others
#13
Lupus
#14
Wait was it intentional that some(maybe all idk) of the classic Noise pins are a different class than in the game? I remember Wolf and Fox should be Angel...
#15
I originally set Reaper to offensive pins and Angel to defensive pins, so when that conflicted with the classes we were putting for the Noise pins, and you didn't care which I switched, the Noise pins or the base classification, so I went with the Noise.

I can't recall now, since I've lost my perception for it, but I remember I intentionally arranged the Reaper and Angel classifications among the Noise pins according to what I thought would not be favorable or would be OP. This much later, I notice most of the offensive Psychs that are classified Angel are those which would most likely be construe as AoE or more effective at affecting the battlefield. Velocity Attack and Flame Core don't fit with that too well, though I can see Fox being switched if you want (however, logically, then Frog would be switched as well).
#16
Arachna
Crocodilus
Equus
Leviathan
#17
Rabbit
Pandion
Anisoptera
Grypus
Raptor
Hydra
#18
Okay just a question- Pins gain new skills based on the pin level, right? Not the player level?

or

what

Because if the latter, starting pins need to be restricted to two skills.
#19
Unbranded

  • Pyrokinesis
    --Psych: Pyrokinesis (Negative|Class: A)
    --Evolution: None.
    --Leveling: Max: Lv. 4
    --Growth: (None/ -2 sec.), (+2 IP), (+0.5)
    --Boot/Reboot: 12 sec./ 12 sec. (12 sec./ 6 sec.)
    --Usage: 20 IP (26 IP)
    --Offense Modifier: 0.5 (2)

  • Psychokinesis
    --Psych: Psychokinesis (Neutral|Class: B)
    --Evolution: None.
    --Leveling: Max: Lv. 4
    --Growth: (None/ -2 sec.), (+2 IP), (+0.5)
    --Boot/Reboot: 6 sec./ 12 sec. (6 sec./ 6 sec.)
    --Usage: 14 IP (20 IP)
    --Offense Modifier: 0.5 (2)

  • Thunderbolt
    --Psych: Thunderbolt (Negative|Class: B)
    --Evolution: None.
    --Leveling: Max: Lv. 4
    --Growth: (None/ -2 sec.), (+2 IP), (+0.5)
    --Boot/Reboot: None/ 12 sec. (None/ 6 sec.)
    --Usage: 16 IP (22 IP)
    --Offense Modifier: 0.5 (2)

  • Twister
    --Psych: Twister (Neutral|Class: A)
    --Evolution: None.
    --Leveling: Max: Lv. 4
    --Growth: (None/ -2 sec.), (+2 IP), (+0.5)
    --Boot/Reboot: 12 sec./ 12 sec. (12 sec./ 6 sec.)
    --Usage: 18 IP (24 IP)
    --Offense Modifier: 0.5 (2)

  • Frostbite
    --Psych: Frostbite (Neutral|Class: B)
    --Evolution: None.
    --Leveling: Max: Lv. 4
    --Growth: (None/ -2 sec.), (+2 IP), (+0.5)
    --Boot/Reboot: 6 sec./ 12 sec. (6 sec./ 6 sec.)
    --Usage: 14 IP (20 IP)
    --Offense Modifier: 0.5 (2)

  • Shockwave
    --Psych: Shockwave (Positive|Class: B)
    --Evolution: None.
    --Leveling: Max: Lv. 4
    --Growth: (None/ -2 sec.), (+2 IP), (+0.5)
    --Boot/Reboot: None/ 12 sec. (None/ 6 sec.)
    --Usage: 12 IP (18 IP)
    --Offense Modifier: 1.5 (3)

  • Discharge
    --Psych: Discharge (Negative|Class: A)
    --Evolution: None.
    --Leveling: Max: Lv. 4
    --Growth: (None/ -2 sec.), (+2 IP), (+0.5)
    --Boot/Reboot: 12 sec./ 12 sec. (12 sec./ 6 sec.)
    --Usage: 20 IP (26 IP)
    --Offense Modifier: 0.5 (2)

  • Force Rounds
    --Psych: Force Rounds (Negative|Class: B)
    --Evolution: None.
    --Leveling: Max: Lv. 4
    --Growth: (None/ -2 sec.), (+2 IP), (+0.5)
    --Boot/Reboot: None/ 12 sec. (None/ 6 sec.)
    --Usage: 16 IP (22 IP)
    --Offense Modifier: 0.5 (2)

  • Holy Light
    --Psych: Holy Light (Negative|Class: A)
    --Evolution: None.
    --Leveling: Max: Lv. 4
    --Growth: (None/ -2 sec.), (+2 IP), (+0.5)
    --Boot/Reboot: 12 sec./ 12 sec. (12 sec./ 6 sec.)
    --Usage: 20 IP (26 IP)
    --Offense Modifier: 0.5 (2)

  • Velocity Attack
    --Psych: Velocity Attack (Positive|Class: B)
    --Evolution: None.
    --Leveling: Max: Lv. 4
    --Growth: (None/ -2 sec.), (+2 IP), (+0.5)
    --Boot/Reboot: None/ 12 sec. (None/ 6 sec.)
    --Usage: 12 IP (18 IP)
    --Offense Modifier: 1.5 (3)

  • Entanglement
    --Psych: Entanglement (Neutral|Class: A)
    --Evolution: None.
    --Leveling: Max: Lv. 4
    --Growth: (None/ -2 sec.), (+2 IP), (+0.5)
    --Boot/Reboot: 12 sec./ 12 sec. (12 sec./ 6 sec.)
    --Usage: 18 IP (24 IP)
    --Offense Modifier: 0.5 (2)

  • Cure Drink
    --Psych: Cure Drink (Ability|Class: A)
    --Evolution: None.
    --Leveling: Max: Lv. 4
    --Growth: (None/ -2 sec.), (+2 IP), (None)
    --Boot/Reboot: None/ 24 sec. (None/ 18 sec.)
    --Usage: 15 IP (21 IP)
    --Offense Modifier: None.


  • Frog
    --Psych: Splash Core (Negative|Class: Reaper)
    --Evolution: None.
    --Leveling:
    --Growth:
    --Boot/Reboot:
    --Usage:
    --Offense Modifier:

  • Sprog
    --Psych: Freeze (Ability|Class: Angel)
    --Evolution: None.
    --Leveling:
    --Growth:
    --Boot/Reboot:
    --Usage:
    --Offense Modifier:

  • Wolf
    --Psych: Velocity Attack (Positive|Class: Reaper)
    --Evolution: None.
    --Leveling:
    --Growth:
    --Boot/Reboot:
    --Usage:
    --Offense Modifier:

  • Fox
    --Psych: Flame Core (Negative|Class: Reaper)
    --Evolution: None.
    --Leveling:
    --Growth:
    --Boot/Reboot:
    --Usage:
    --Offense Modifier:

  • Wasp
    --Psych: Shockwave (Positive|Class: Reaper)
    --Evolution: None.
    --Leveling:
    --Growth:
    --Boot/Reboot:
    --Usage:
    --Offense Modifier:

  • Squirrel
    --Psych: Supply Boost (Ability|Class: Angel)
    --Evolution: None.
    --Leveling:
    --Growth:
    --Boot/Reboot:
    --Usage:
    --Offense Modifier:

  • Snake
    --Psych: Lance Lunge (Positive|Class: Reaper)
    --Evolution: None.
    --Leveling:
    --Growth:
    --Boot/Reboot:
    --Usage:
    --Offense Modifier:

  • Goose
    --Psych: Thunderbolt (Negative|Class: Reaper)
    --Evolution: None.
    --Leveling:
    --Growth:
    --Boot/Reboot:
    --Usage:
    --Offense Modifier:

  • Bear
    --Psych: Earthquake (Neutral|Class: Angel)
    --Evolution: None.
    --Leveling:
    --Growth:
    --Boot/Reboot:
    --Usage:
    --Offense Modifier:

  • Turtle
    --Psych: Aqua Barrier (Negative|Class: Angel)
    --Evolution: None.
    --Leveling:
    --Growth:
    --Boot/Reboot:
    --Usage:
    --Offense Modifier:

  • Salamander
    --Psych: Flame Blast (
    --Evolution: None.
    --Leveling:
    --Growth:
    --Boot/Reboot:
    --Usage:
    --Offense Modifier:

  • Skunk
    --Psych:
    --Evolution: None.
    --Leveling:
    --Growth:
    --Boot/Reboot:
    --Usage:
    --Offense Modifier:

  • Sturgeon
    --Psych:
    --Evolution: None.
    --Leveling:
    --Growth:
    --Boot/Reboot:
    --Usage:
    --Offense Modifier:

  • Bass
    --Psych:
    --Evolution: None.
    --Leveling:
    --Growth:
    --Boot/Reboot:
    --Usage:
    --Offense Modifier:

  • Deer
    --Psych:
    --Evolution: None.
    --Leveling:
    --Growth:
    --Boot/Reboot:
    --Usage:
    --Offense Modifier:

  • Raccoon
    --Psych:
    --Evolution: None.
    --Leveling:
    --Growth:
    --Boot/Reboot:
    --Usage:
    --Offense Modifier:

  • Weasel
    --Psych:
    --Evolution: None.
    --Leveling:
    --Growth:
    --Boot/Reboot:
    --Usage:
    --Offense Modifier:

  • Eagle
    --Psych:
    --Evolution: None.
    --Leveling:
    --Growth:
    --Boot/Reboot:
    --Usage:
    --Offense Modifier:

  • Cougar
    --Psych:
    --Evolution: None.
    --Leveling:
    --Growth:
    --Boot/Reboot:
    --Usage:
    --Offense Modifier:

  • Raptor
    --Psych:
    --Evolution: None.
    --Leveling:
    --Growth:
    --Boot/Reboot:
    --Usage:
    --Offense Modifier:

  • Rabbit
    --Psych:
    --Evolution: None.
    --Leveling:
    --Growth:
    --Boot/Reboot:
    --Usage:
    --Offense Modifier:

  • Pennanti
    --Psych:
    --Evolution: None.
    --Leveling:
    --Growth:
    --Boot/Reboot:
    --Usage:
    --Offense Modifier:

  • Honorius
    --Psych:
    --Evolution: None.
    --Leveling:
    --Growth:
    --Boot/Reboot:
    --Usage:
    --Offense Modifier:

  • Anisoptera
    --Psych:
    --Evolution: None.
    --Leveling:
    --Growth:
    --Boot/Reboot:
    --Usage:
    --Offense Modifier:

  • Hydra
    --Psych:
    --Evolution: None.
    --Leveling:
    --Growth:
    --Boot/Reboot:
    --Usage:
    --Offense Modifier:

  • Pardalis
    --Psych:
    --Evolution: None.
    --Leveling:
    --Growth:
    --Boot/Reboot:
    --Usage:
    --Offense Modifier:

  • Crocodilus
    --Psych:
    --Evolution: None.
    --Leveling:
    --Growth:
    --Boot/Reboot:
    --Usage:
    --Offense Modifier:

  • Arachna
    --Psych:
    --Evolution: None.
    --Leveling:
    --Growth:
    --Boot/Reboot:
    --Usage:
    --Offense Modifier:

  • Lupus
    --Psych:
    --Evolution: None.
    --Leveling:
    --Growth:
    --Boot/Reboot:
    --Usage:
    --Offense Modifier:

  • Equus
    --Psych:
    --Evolution: None.
    --Leveling:
    --Growth:
    --Boot/Reboot:
    --Usage:
    --Offense Modifier:

  • Pandion
    --Psych:
    --Evolution: None.
    --Leveling:
    --Growth:
    --Boot/Reboot:
    --Usage:
    --Offense Modifier:

  • Smilodon
    --Psych:
    --Evolution: None.
    --Leveling:
    --Growth:
    --Boot/Reboot:
    --Usage:
    --Offense Modifier:

  • Grypus
    --Psych:
    --Evolution: None.
    --Leveling:
    --Growth:
    --Boot/Reboot:
    --Usage:
    --Offense Modifier:

  • Leviathan
    --Psych:
    --Evolution: None.
    --Leveling:
    --Growth:
    --Boot/Reboot:
    --Usage:
    --Offense Modifier:




Gatito
#20
WAIT WHEN DID WE GET ALL THE STARTING PIN SPECS

okay well draft up a thing for Fiery Spirit and I can finish Skylar and we can get the actual thing started


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