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Pin List
#1
Color Key
Existing
New


Unbranded
Pyrokinesis Starting Pin, Pyrokinesis Class: A
Shockwave Starting Pin, Shockwave Class: B
Cure Drink Starting Pin, Cure Drink Class: A
Psychokinesis Starting Pin, Psychokinesis Class: B
Force Rounds Starting Pin, Force Rounds Class: B
Thunderbolt Starting Pin, Thunderbolt Class: B

Discharge Starting Pin, Discharge Class: A
Velocity Attack Starting Pin, Velocity Attack Class: B
Frostbite Starting Pin, Frostbite Class: B
Holy Light Starting Pin, Holy Light Class: A
Twister Starting Pin, Twister Class: A
Entanglement Starting Pin, Entanglement Class: A

Frog Splash Core Class: Reaper
Sprog Freeze Class: Angel
Wolf Velocity Attack Class: Reaper
Fox Flame Core Class: Reaper

Wasp Shockwave Class: Reaper
Squirrel Supply Boost Class: Angel
Snake Lance Lunge Class: Reaper
Goose Thundercloud Class: Angel
Bear Earthquake Class: Reaper
Turtle Aqua Barrier Class: Angel
Salamander Flame Blast Class: Reaper
Skunk Blight Class: Angel
Sturgeon Subconscious Class: Angel
Bass Burst Rounds Class: Reaper
Deer Cure Boost Class: Angel
Raccoon Time Bomb Class: Angel
Weasel Healing Class: Angel
Eagle Apport Class: Reaper
Cougar Grave Marker Class: Reaper
Raptor Velocity Crash Class: Reaper
Rabbit Over the Top Class: Angel
Pennanti Lightning Arrester Class: Reaper
Honorius Massive Hit Class: Reaper
Anisoptera Twister Class: Angel
Hydra Stellar Flurry Class: Reaper
Pardalis Vortex Saber Class: Reaper
Crocodilus Black Hole Class: Reaper
Arachna Entanglement Class: Reaper
Lupus Pyrokinesis Class: Angel
Equus Sacrifice Class: Angel
Pandion Psychokinesis Class: Reaper
Smilodon Vulcan Uppercut Class: Reaper
Grypus Piercing Pillar Class: Reaper
Leviathan Nexus Ray Class: Reaper


Mus Rattus
Mus Rattus Resonance Class: A
Aqua Ghost Splash Core Class: A
--BPP Aqua Demon Splash Core Class: A

(Discharge)
(Energy Rounds)
(Entanglement)
(Flame Core)
(Healing)
(Lance Lunge)
(Over the Top)
(Pressure Mine)
(Rock Bind)
(Spark Core)
(Sweeper)
(Thunderbolt)
(Thundercloud)
(Time Bomb)
(Velocity Attack)


Jupiter of the Monkey
Jupiter of the Monkey Resonance Class: A
Masamune Shockwave Class: B
--NPP Onikiri Shockwave Class: B
----NPP Kanesada Shockwave Class: B
--EPP Nenekiri Shockwave Class: B
----NPP Enju Shockwave Class: B
------SPP Yoshimitsu Shockwave Class: B

(Burst Rounds)
(Earthquake)
(Subconscious)


Wild Boar
Wild Boar Resonance Class: A
(Piercing Pillar)

Hip Snake
Hip Snake Resonance Class: A
Eyes Full of Hope Holy Light Class: A
--EPP Eyes Full of Light Holy Light Class: A

(Black Hole)

Tigre Punks
Tigre Punks Resonance Class: A
Distortion Discharge Class: A

(Irregular Note)

Pegaso
Pegaso Resonance Class: A
Her Royal Highness Turbo Class: Angel

Prise Pawn Shockwave Class: B
--BPP Passant Pawn Shockwave Class: B
----EPP Knight Fork Lance Lunge Class: A
------BPP Knight's Skewer Lance Lunge Class: A
--NPP Poison Pawn Shockwave Class: B
----EPP Flag Bishop Grave Marker Class: A
------NPP Fell Bishop Grave Marker Class: A
Storm Gambit Thundercloud Class: A
--EPP Blitz Gambit Thunderstorm Class: Reaper
Rook Epaulette Dark Barrier Class: A
--BPP Castle Epaulette Dark Barrier Class: A
Alekhine's Gun Force Rounds Class: A
--NPP Alekhine's Revolver Patrol Rounds Class: A
Adjudication Doomed Class: A
Consolidation Teleport Class: A
King's Cloak Invisibility Class: A
Visage of the Queen Lightning Bolt Class: A
Caïssa Sacrifice Class: A
Kotov's Bomb Time Bomb Class: A
--BPP Zeitnot Time Bomb Class: A


Natural Puppy
Natural Puppy Resonance Class: A
Cutie Beam Force Rounds Class: B
--BPP Lovely Beam Force Rounds Class: B
----NPP Sexy Beam Force Rounds Class: B
------NPP Purity Launcher Force Rounds Class: B
----EPP Superfine Beam Force Rounds Class: B
------BPP Innocence Beam Force Rounds Class: B
Love Me Tether Entanglement Class: A
----NPP Pamper Me Tether Entanglement Class: A
----EPP Sweet Talk Tether Entanglement Class: A

(Turbo)

Dragon Couture
Dragon Couture Resonance Class: A
Fiery Spirit, Spirited Fire Pyrokinesis Class: A
--EPP Final Pyre, All Expired Pyrokinesis Class: A
--NPP Flames Afar, Foes Aflame Pyrokinesis Class: A
----NPP Blue Blood Burns Blue Flame Blast Class: B

Burning Coal, Fueled Flame Supply Boost Class: A
Infernal Rage, Dragon's Roar Vortex Saber Class: A
Smallest Spark, Greatest Blaze Ignition Class: B
--BPP Burning Ember Born of Flames Ignition Class: B
Wavering Mountain, Raging Sea Earthquake Class: A
Flaring Force, Forceful Flare Velocity Attack Class: B
--BPP Swift Flight, Racing Pulse Velocity Attack Class: B
Lower Guard, Rising Strike Shockwave Class: B
--EPP Silent Hunter, Vicious Serpent Lance Lunge Class: A
Peaceful Forest, Calming Lake Cure Drink Class: A
--SPP Subtle Paradise, Internal Peace Cure Drink Class: A
Dragon's Breath, Bringer of Death Nexus Ray Class: Reaper


Sheep Heavenly
Sheep Heavenly Resonance Class: A
(Holy Field)

Pavo Real
Pavo Real Resonance Class: A
Poison Scorpion Doomed Class: A
--SPP Chaos Doomed Class: A

(Mother Lode)

D+B
D+B Resonance Class: A
Ice Blow Piercing Pillar Class: Reaper
--SPP Ice Risers Piercing Pillar Class: Reaper

(Mother Lode)


Lapin Angelique
Lapin Angelique Resonance Class: A
Lolita Bat Force Rounds Class: B
--SPP Skull Bunny Force Rounds Class: B

(Irregular Note)

Gatito
Gatito Resonance Class: A
Swift as the Wind Irregular Note Class: Reaper
Hushed as the Wood Irregular Note Class: Reaper
Fierce as the Flame Irregular Note Class: Reaper
Stalwart as the Mount Irregular Note Class: Reaper

Fate Resonance Class:
-- Sword of Promised Victory Piercing Pillar Class:
---- Fate, Stay Night Piercing Pillar Class:
-- Kanshou, Bakuya Stellar Flurry Class:
---- Unlimited Blade Works Stellar Flurry Class:
-- Avenger Black Hole Class:
---- Heaven's Feel Black Hole Class:
(Thunderstorm)
#2
Starting Pins

Pyrokinesis
Shockwave
Cure Drink
Psychokinesis
Force Rounds
Thunderbolt

Discharge
Velocity Attack
Frostbite
Holy Light
Twister
#3
Question to pose: Are we going to not recycle the old pins or what?
#4
As to that, I think a few would be okay to have still-- almost namely, some Unbranded ones and a few Gatito. The three main problems I see with using the pins from TWEWY: 1) different area and Reaper's Game entirely; 2) figuring out how to readjust pin specifications, as would probably be needed, when we could just make from scratch our own and cut out potential confusion; 3) I feel like making all our own pins will really add quality and achievement to the Thing, in the end. It'll make it really feel like a ZEJ version of TWEWY~

I don't think it would be a bad idea to put in a select few recycled pins, though-- incorporating fan favorites, almost.
#5
We are keeping Fiery Spirit, Spirited Fire's line for sure. Final Pyre is one of Skylar's signature pins.
#6
This shall be my list which will detail pins you approved and are due to add to the main list~
#7
Added.
#8
Working a bit on this.
#9
Adjusted list to reflect what Noise we have. Will be edited as we determine the other Canor and Cantus Noise.
#10
Bottom screen players start with three starting pins of their choice in Week One. Pins carry on past Day 7 into the next week.

Top screen players start with a beginner-level pin of their chosen Brand. They may only use pins of this Brand.


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