01-09-2014, 11:55 AM
(This post was last modified: 01-14-2014, 05:59 AM by Lord X-Giga-X.)
~ A ~
+ Absorb: A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. Special. Base Damage: 20. User recovers 50% of damage inflicted as HP. Accuracy: 100%. Range: adjacent cell. Type: Grass. 20 PP.
+ Acid: The opposing team is attacked with a spray of harsh acid. The acid may also lower the targets' Sp. Def stats. Special. Base Damage: 40. 30% chance of decreasing target's Sp Def by 1 stage. Accuracy: 100%. Range: adjacent cell. Type: Poison. 24 PP.
+ Acid Armor: The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. Status. Increases user's Def by 2 stages. Accuracy: -%. Range: self. Type: Poison. 16 PP.
+ Acid Spray: The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat. Special. Base Damage: 40. Bomb. Lowers target's Sp Def by 2 stages. Accuracy: 100%. Range: 5 cells. Type: Poison. 16 PP.
+ Acrobatics: The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. Physical. Base Damage: 55. Contact. Base damage doubles if user is not holding an item. Accuracy: 100%. Range: adjacent cell. Type: Flying. 12 PP.
+ Acupressure: The user applies pressure to stress points, sharply boosting one of its stats. Status. Increases random stat by 2 stages. Not blocked by Detect, Protect, or Spike Shield. Accuracy: -%. Range: self or ally. Type: Normal. 24 PP.
+ Aerial Ace: The user confounds the target with speed, then slashes. The attack lands without fail. Physical. Base Damage: 60. Contact. Accuracy: -%. Range: adjacent cell. Type: Flying. 16 PP.
+ Aeroblast: A vortex of air is shot at the target to inflict damage. Critical hits land more easily. Special. Base Damage: 100. This move starts at Critical Hit stage 1. Accuracy: 90%. Range: 5 cells. Type: Flying. 4 PP.
+ After You: The user switches positions with an ally and raises one of their stats. Special. User and ally switch cells. Ally's random stat is increased by 1 stage. Accuracy: -%. Range: ally. Type: Normal. 12 PP.
+ Agility: The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. Status. Increases user's Movement by 2 stages. Accuracy: -%. Range: self. Type: Psychic. 24 PP.
+ Air Cutter: The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily. Special. Base Damage: 60. This move starts at Critical Hit stage 1. Accuracy: 95%. Range: adjacent enemies. Type: Flying. 20 PP.
+ Air Slash: The user attacks with a blade of air that slices even the sky. It may also make the target flinch. Special. Base Damage: 75. 30% chance of Flinch. Accuracy: 95%. Range: 5 cells. Type: Flying. 16 PP.
+ Ally Switch: The user teleports using a strange power and switches its place with one of its allies. Status. User and an ally switch positions. Accuracy: -%. Range: ally. Type: Psychic. 12 PP.
+ Amnesia: The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. Status. Increases user's Sp Def by 2 stages. Accuracy: -%. Range: self. Type: Psychic. 16 PP.
+ Ancient Power: The user attacks with a prehistoric power. It may also raise all the user's stats at once. Special. Base Damage: 60. 10% chance of raising user's Atk, Def, Sp Atk, Sp Def, and Movement by 1 stage. Accuracy: 100%. Range: adjacent cell. Type: Rock. 4 PP.
+ Aqua Jet: The user lunges at the target at a speed that makes it almost invisible. Physical. Base Damage: 40. Contact. Accuracy. Range: 2 cells. Type: Water. 16 PP.
+ Aqua Ring: The user envelops itself in a veil made of water. It regains some HP on every turn. Status. Bestows Aqua Ring. Accuracy: -%. Range: self. Type: Water. 16 PP.
+ Aqua Tail: The user attacks by swinging its tail as if it were a vicious wave in a raging storm. Physical. Base Damage: 90. Contact. Accuracy: 90%. Range: adjacent cell. Type: Water. 8 PP.
+ Arm Thrust: The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row. Physical. Base Damage: 15. 2-5 Hit, Contact. Hits 2-5 times. Accuracy: 100%. Range: adjacent cell. Type: Fighting. 16 PP.
+ Aromatherapy: The user releases a soothing scent that heals all status problems affecting the user's party. Status. Alleviates team of negative status ailments. Accuracy: -%. Range: self and allies. Type: Grass. 4 PP.
+ Aromatic Mist: The user raises the Sp. Def stat of ally Pokémon with a mysterious aroma. Status. Raises allies' Sp Def by 1 stage. Accuracy: 100%. Range: room allies. Type: Fairy. 16 PP.
+ Assist: The user hurriedly and randomly uses a move among those known by other Pokémon in the party. Status. Selects a random move from those known by allies and uses it. Cannot use itself or moves that mention otherwise. Accuracy: -%. Range: self. Type: Normal. 16 PP.
+ Assurance: If the target has already taken some damage in the same turn, this attack's power is doubled. Physical. Base Damage: 60. Contact. Base damage doubles if the target already took damage prior to this hitting its target. Accuracy: 100%. Range: adjacent cell. Type: Dark. 8 PP.
+ Astonish: The user attacks the target while shouting in a startling fashion. It may also make the target flinch. Physical. Base Damage: 30. Contact. 30% chance of Flinch. Accuracy: 100%. Range: adjacent cell. Type: Ghost. 12 PP.
+ Attack Order: The user calls out its underlings to pummel the target. Critical hits land more easily. Physical. Base Damage: 90. This move starts at Critical Hit stage 1. Accuracy: 100%. Range: adjacent cell. Type: Bug. 12 PP.
+ Attract: If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. Status. If the target is the opposite gender of the user, inflicts Attract. Accuracy: 100%. Range: adjacent cell. Type: Normal. 12 PP.
+ Aura Sphere: The user looses a blast of aura power from deep within its body at the target. This move is certain to hit. Special. Base Damage: 80. Bomb, Pulse. Effect(s) (If applicable). Accuracy: -%. Range: 5 cells. Type: Fighting. 16 PP.
+ Aurora Beam: The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. Special. Base Damage: 65. 10% chance of decreasing target's Atk by 1 stage. Accuracy: 100%. Range: 5 cells. Type: Ice. 16 PP.
+ Autotomize: The user sheds part of its body to make itself lighter and sharply raise its Speed stat. Status. Increases user's Movement by 2 stages. Decreases user's weight by 100 kg. Accuracy: -%. Range: self. Type: Steel. 12 PP.
+ Avalanche: An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. Physical. Base Damage: 60. Contact. Bestows Avalanche. If the user is attacked while with Avalanche, this move hits all targets within range that infliced damage on the user. Accuracy: 100%. Range: adjacent cell. Type: Ice. 8 PP.
+ Acid: The opposing team is attacked with a spray of harsh acid. The acid may also lower the targets' Sp. Def stats. Special. Base Damage: 40. 30% chance of decreasing target's Sp Def by 1 stage. Accuracy: 100%. Range: adjacent cell. Type: Poison. 24 PP.
+ Acid Armor: The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. Status. Increases user's Def by 2 stages. Accuracy: -%. Range: self. Type: Poison. 16 PP.
+ Acid Spray: The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat. Special. Base Damage: 40. Bomb. Lowers target's Sp Def by 2 stages. Accuracy: 100%. Range: 5 cells. Type: Poison. 16 PP.
+ Acrobatics: The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. Physical. Base Damage: 55. Contact. Base damage doubles if user is not holding an item. Accuracy: 100%. Range: adjacent cell. Type: Flying. 12 PP.
+ Acupressure: The user applies pressure to stress points, sharply boosting one of its stats. Status. Increases random stat by 2 stages. Not blocked by Detect, Protect, or Spike Shield. Accuracy: -%. Range: self or ally. Type: Normal. 24 PP.
+ Aerial Ace: The user confounds the target with speed, then slashes. The attack lands without fail. Physical. Base Damage: 60. Contact. Accuracy: -%. Range: adjacent cell. Type: Flying. 16 PP.
+ Aeroblast: A vortex of air is shot at the target to inflict damage. Critical hits land more easily. Special. Base Damage: 100. This move starts at Critical Hit stage 1. Accuracy: 90%. Range: 5 cells. Type: Flying. 4 PP.
+ After You: The user switches positions with an ally and raises one of their stats. Special. User and ally switch cells. Ally's random stat is increased by 1 stage. Accuracy: -%. Range: ally. Type: Normal. 12 PP.
+ Agility: The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. Status. Increases user's Movement by 2 stages. Accuracy: -%. Range: self. Type: Psychic. 24 PP.
+ Air Cutter: The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily. Special. Base Damage: 60. This move starts at Critical Hit stage 1. Accuracy: 95%. Range: adjacent enemies. Type: Flying. 20 PP.
+ Air Slash: The user attacks with a blade of air that slices even the sky. It may also make the target flinch. Special. Base Damage: 75. 30% chance of Flinch. Accuracy: 95%. Range: 5 cells. Type: Flying. 16 PP.
+ Ally Switch: The user teleports using a strange power and switches its place with one of its allies. Status. User and an ally switch positions. Accuracy: -%. Range: ally. Type: Psychic. 12 PP.
+ Amnesia: The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. Status. Increases user's Sp Def by 2 stages. Accuracy: -%. Range: self. Type: Psychic. 16 PP.
+ Ancient Power: The user attacks with a prehistoric power. It may also raise all the user's stats at once. Special. Base Damage: 60. 10% chance of raising user's Atk, Def, Sp Atk, Sp Def, and Movement by 1 stage. Accuracy: 100%. Range: adjacent cell. Type: Rock. 4 PP.
+ Aqua Jet: The user lunges at the target at a speed that makes it almost invisible. Physical. Base Damage: 40. Contact. Accuracy. Range: 2 cells. Type: Water. 16 PP.
+ Aqua Ring: The user envelops itself in a veil made of water. It regains some HP on every turn. Status. Bestows Aqua Ring. Accuracy: -%. Range: self. Type: Water. 16 PP.
+ Aqua Tail: The user attacks by swinging its tail as if it were a vicious wave in a raging storm. Physical. Base Damage: 90. Contact. Accuracy: 90%. Range: adjacent cell. Type: Water. 8 PP.
+ Arm Thrust: The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row. Physical. Base Damage: 15. 2-5 Hit, Contact. Hits 2-5 times. Accuracy: 100%. Range: adjacent cell. Type: Fighting. 16 PP.
+ Aromatherapy: The user releases a soothing scent that heals all status problems affecting the user's party. Status. Alleviates team of negative status ailments. Accuracy: -%. Range: self and allies. Type: Grass. 4 PP.
+ Aromatic Mist: The user raises the Sp. Def stat of ally Pokémon with a mysterious aroma. Status. Raises allies' Sp Def by 1 stage. Accuracy: 100%. Range: room allies. Type: Fairy. 16 PP.
+ Assist: The user hurriedly and randomly uses a move among those known by other Pokémon in the party. Status. Selects a random move from those known by allies and uses it. Cannot use itself or moves that mention otherwise. Accuracy: -%. Range: self. Type: Normal. 16 PP.
+ Assurance: If the target has already taken some damage in the same turn, this attack's power is doubled. Physical. Base Damage: 60. Contact. Base damage doubles if the target already took damage prior to this hitting its target. Accuracy: 100%. Range: adjacent cell. Type: Dark. 8 PP.
+ Astonish: The user attacks the target while shouting in a startling fashion. It may also make the target flinch. Physical. Base Damage: 30. Contact. 30% chance of Flinch. Accuracy: 100%. Range: adjacent cell. Type: Ghost. 12 PP.
+ Attack Order: The user calls out its underlings to pummel the target. Critical hits land more easily. Physical. Base Damage: 90. This move starts at Critical Hit stage 1. Accuracy: 100%. Range: adjacent cell. Type: Bug. 12 PP.
+ Attract: If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. Status. If the target is the opposite gender of the user, inflicts Attract. Accuracy: 100%. Range: adjacent cell. Type: Normal. 12 PP.
+ Aura Sphere: The user looses a blast of aura power from deep within its body at the target. This move is certain to hit. Special. Base Damage: 80. Bomb, Pulse. Effect(s) (If applicable). Accuracy: -%. Range: 5 cells. Type: Fighting. 16 PP.
+ Aurora Beam: The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. Special. Base Damage: 65. 10% chance of decreasing target's Atk by 1 stage. Accuracy: 100%. Range: 5 cells. Type: Ice. 16 PP.
+ Autotomize: The user sheds part of its body to make itself lighter and sharply raise its Speed stat. Status. Increases user's Movement by 2 stages. Decreases user's weight by 100 kg. Accuracy: -%. Range: self. Type: Steel. 12 PP.
+ Avalanche: An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. Physical. Base Damage: 60. Contact. Bestows Avalanche. If the user is attacked while with Avalanche, this move hits all targets within range that infliced damage on the user. Accuracy: 100%. Range: adjacent cell. Type: Ice. 8 PP.
~ B ~
+ Baby-Doll Eyes: The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. Status. Decreases target's Atk by 1 stage. Accuracy: 100%. Range: 2 cells. Type: Fairy. 24 PP.
+ Barrage: Round objects are hurled at the target to strike two to five times in a row. Physical. Base Damage: 15. 2-5 Hit, Ball. Hits 2-5 times. Accuracy: 85%. Range: adjacent cell. Type: Normal. 16 PP.
+ Barrier: The user throws up a sturdy wall that sharply raises its Defense stat. Status. Increases. Accuracy: -%. Range: self. Type: Psychic. 16 PP.
+ Baton Pass: The user switches places with an ally Pokémon in waiting, passing along any stat changes. Status. User and ally switch places. User's status changes and positive status ailments are copied onto the ally. Accuracy: -%. Range: room ally. Type: Normal. 32 PP.
+ Beat Up: The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. Physical. Hits an additional time for each ally not afflicted with a negative status ailment. The base damage of each hit determined by the following: (base Atk stat of user/ally)/10 + 5. Accuracy: 100%. Range: adjacent cell. Type: Dark. 8 PP.
+ Belch: The user lets out a damaging belch on the target. The user must eat a Berry to use this move. Special. Base Damage: 120. User must consume a held Berry in order to use this move. Accuracy: 90%. Range: 5 cells. Type: Poison. 8 PP.
+ Belly Drum: The user maximizes its Attack stat in exchange for HP equal to half its max HP. Status. Increases user's Atk by 6 stages. User takes 50% Max HP damage. Accuracy: self. Range: self. Type: Normal. 8 PP.
+ Bestow: The user passes its held item to the target when the target isn't holding an item. Status. The user passes their held item to the target, provided the target isn't already holding one. Accuracy: -%. Range: adjacent cell. Type: Normal. 12 PP.
+ Bide: The user endures attacks for two turns, then strikes back to cause double the damage taken. Physical. Contact. Bestows Bide. After two turns, alleviates Bide and inflicts damage equal to double the total damage taken to the last attacker within range. Accuracy: -%. Range: self; adjacent cell. Type: Normal. PP.
+ Bind: Things such as long bodies or tentacles are used to bind and squeeze the target for six turns. Physical. Base Damage: 15. Contact. Inflicts Immobilize. Inflicts 6.25% Max HP damage each turn during Immobilize's duration. Accuracy: 85%. Range: adjacent cell. Type: Normal. 16 PP.
+ Bite: The target is bitten with viciously sharp fangs. It may make the target flinch. Physical. Base Damage: 60. Biting, Contact. 30% chance of Flinch. Accuracy: 100%. Range: adjacent cell. Type: Dark. 20 PP.
+ Blast Burn: The target is razed by a fiery explosion. The user must rest on the next turn, however. Special. Base Damage: 150. User cannot Act or Move next turn. Accuracy: 90%. Range: adjacent cell. Type: Fire. 4 PP.
+ Blaze Kick: The user launches a kick that lands a critical hit more easily. It may also leave the target with a burn. Physical. Base Damage (if applicable). Contact. This move starts at Critical Hit stage 1. 10% chance of burn. Accuracy: 90%. Range: adjacent cell. Type: Fire. 8 PP.
+ Blizzard: A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. Special. Base Damage: 110. 10% chance of Freeze. Accuracy: 70%. Range: room enemies. Type: Ice. 4 PP.
+ Block: The user blocks the target's way with arms spread wide to prevent escape. Status. Inflicts Immobilize. Accuracy: -%. Range: adjacent cell. Type: Normal. 4 PP.
+ Blue Flare: The user attacks by engulfing the target in an intense, yet beautiful, blue flame. It may leave the target with a burn. Special. Base Damage: 130. 20% chance of Burn. Accuracy: 85%. Range: 5 cells. Type: Fire. 4 PP.
+ Body Slam: The user drops onto the target with its full body weight. It may also leave the target with paralysis. Physical. Base Damage: 85. Contact. 30% chance of Paralyze. Accuracy: 100%. Range: adjacent cell. Type: Normal. 12 PP.
+ Bolt Strike: The user charges its target, surrounding itself with a great amount of electricity. It may leave the target with paralysis. Physical. Base Damage: 130. Contact. 20% chance of Paralyze. Accuracy: 85%. Range: adjacent cell. Type: Electric. 4 PP.
+ Bone Club: The user clubs the target with a bone. It may also make the target flinch. Physical. Base Damage: 65. 10% chance of Flinch. Accuracy: 85%. Range: adjacent cell. Type: Ground. 16 PP.
+ Bone Rush: The user strikes the target with a hard bone two to five times in a row. Physical. Base Damage: 25. 2-5 Hit. Hits 2-5 times. Accuracy: 90%. Range: adjacent cell. Type: Ground. 8 PP.
+ Bonemerang: The user throws the bone it holds. The bone loops to hit the target twice, coming and going. Move Category. Base Damage (if applicable). Hits 2 times. Accuracy. Range: 5 cells. Type: Ground. 8 PP.
+ Boomburst: The user attacks everything around it with the destructive power of a terrible, explosive sound. Special. Base Damage: 140. Sound. Accuracy: 100%. Range: adjacent cells. Type: Normal. 8 PP.
+ Bounce: The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. Physical. Base Damage: 85. Contact. Two-turn move. Turn 1: Bestows user with Bouncing. Turn 2: Alleviates user of Bouncing, then inflicts damage. 30% chance of Paralyze. Accuracy: 85%. Range: single room enemy. Type: Flying. 4 PP.
+ Brave Bird: The user tucks in its wings and charges from a low altitude. The user also takes serious damage. Physical. Base Damage: 120. Contact, Recoil. User takes 1/3 damage inflicted as recoil damage. Accuracy: 100%. Range: adjacent cell. Type: Flying. 12 PP.
+ Brick Break: The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. Physical. Base Damage: 75. Contact. Alleviates target of Counter and/or Mirror Coat. Accuracy: 100%. Range: adjacent cell. Type: Fighting. 12 PP.
+ Brine: If the target's HP is down to about half, this attack will hit with double the power. Special. Base Damage: 65. Base damage doubles if the target is at 50% Max HP or lower. Accuracy: 100%. Range: adjacent cell. Type: Water. 8 PP.
+ Bubble: A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Movement stat. Special. Base Damage: 40. 30% chance of decreasing target's Movement by 1 stage. Accuracy: 100%. Range: 5 cells. Type: Water. 24 PP.
+ Bubble Beam: A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Movement stat. Special. Base Damage: 65. 10% chance of decreasing target's Movement by 1 stage. Accuracy: 100%. Range: 5 cells. Type: Water. 16 PP.
+ Bug Bite: The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. Physical. Base Damage: 60. Contact. If the target is holding a food or drink item, the user consumes the item and gains its effects. Accuracy: 100%. Range: adjacent cell. Type: Bug. 16 PP.
+ Bug Buzz: The user vibrates its wings to generate a damaging sound wave. It may also lower the target's Sp. Def stat. Special. Base Damage: 90. Sound. 10% chance of decreasing target's Sp Def by 1 stage. Accuracy: 100%. Range: adjacent cell. Type: Bug. 8 PP.
+ Bulk Up: The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. Status. Increases user's Atk and Def by 1 stage. Accuracy: -%. Range: self. Type: Fighting. 16 PP.
+ Bulldoze: The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Movement stat is reduced. Physical. Base Damage: 60. Decreases targets' Movement by 1 stage. Accuracy: 100%. Range: room Pokemon. Type: Ground. 16 PP.
+ Bullet Punch: The user strikes the target with tough punches as fast as bullets. Physical Base Damage: 40. Contact, Punching. Accuracy: 100%. Range: 2 cells. Type: Steel. 24 PP.
+ Bullet Seed: The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession. Physical. Base Damage: 25. 2-5 Hit, Bomb. Hits 2-5 times. Accuracy: 100%. Range: 5 cells. Type: Grass. 24 PP.
+ Barrage: Round objects are hurled at the target to strike two to five times in a row. Physical. Base Damage: 15. 2-5 Hit, Ball. Hits 2-5 times. Accuracy: 85%. Range: adjacent cell. Type: Normal. 16 PP.
+ Barrier: The user throws up a sturdy wall that sharply raises its Defense stat. Status. Increases. Accuracy: -%. Range: self. Type: Psychic. 16 PP.
+ Baton Pass: The user switches places with an ally Pokémon in waiting, passing along any stat changes. Status. User and ally switch places. User's status changes and positive status ailments are copied onto the ally. Accuracy: -%. Range: room ally. Type: Normal. 32 PP.
+ Beat Up: The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. Physical. Hits an additional time for each ally not afflicted with a negative status ailment. The base damage of each hit determined by the following: (base Atk stat of user/ally)/10 + 5. Accuracy: 100%. Range: adjacent cell. Type: Dark. 8 PP.
+ Belch: The user lets out a damaging belch on the target. The user must eat a Berry to use this move. Special. Base Damage: 120. User must consume a held Berry in order to use this move. Accuracy: 90%. Range: 5 cells. Type: Poison. 8 PP.
+ Belly Drum: The user maximizes its Attack stat in exchange for HP equal to half its max HP. Status. Increases user's Atk by 6 stages. User takes 50% Max HP damage. Accuracy: self. Range: self. Type: Normal. 8 PP.
+ Bestow: The user passes its held item to the target when the target isn't holding an item. Status. The user passes their held item to the target, provided the target isn't already holding one. Accuracy: -%. Range: adjacent cell. Type: Normal. 12 PP.
+ Bide: The user endures attacks for two turns, then strikes back to cause double the damage taken. Physical. Contact. Bestows Bide. After two turns, alleviates Bide and inflicts damage equal to double the total damage taken to the last attacker within range. Accuracy: -%. Range: self; adjacent cell. Type: Normal. PP.
+ Bind: Things such as long bodies or tentacles are used to bind and squeeze the target for six turns. Physical. Base Damage: 15. Contact. Inflicts Immobilize. Inflicts 6.25% Max HP damage each turn during Immobilize's duration. Accuracy: 85%. Range: adjacent cell. Type: Normal. 16 PP.
+ Bite: The target is bitten with viciously sharp fangs. It may make the target flinch. Physical. Base Damage: 60. Biting, Contact. 30% chance of Flinch. Accuracy: 100%. Range: adjacent cell. Type: Dark. 20 PP.
+ Blast Burn: The target is razed by a fiery explosion. The user must rest on the next turn, however. Special. Base Damage: 150. User cannot Act or Move next turn. Accuracy: 90%. Range: adjacent cell. Type: Fire. 4 PP.
+ Blaze Kick: The user launches a kick that lands a critical hit more easily. It may also leave the target with a burn. Physical. Base Damage (if applicable). Contact. This move starts at Critical Hit stage 1. 10% chance of burn. Accuracy: 90%. Range: adjacent cell. Type: Fire. 8 PP.
+ Blizzard: A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. Special. Base Damage: 110. 10% chance of Freeze. Accuracy: 70%. Range: room enemies. Type: Ice. 4 PP.
+ Block: The user blocks the target's way with arms spread wide to prevent escape. Status. Inflicts Immobilize. Accuracy: -%. Range: adjacent cell. Type: Normal. 4 PP.
+ Blue Flare: The user attacks by engulfing the target in an intense, yet beautiful, blue flame. It may leave the target with a burn. Special. Base Damage: 130. 20% chance of Burn. Accuracy: 85%. Range: 5 cells. Type: Fire. 4 PP.
+ Body Slam: The user drops onto the target with its full body weight. It may also leave the target with paralysis. Physical. Base Damage: 85. Contact. 30% chance of Paralyze. Accuracy: 100%. Range: adjacent cell. Type: Normal. 12 PP.
+ Bolt Strike: The user charges its target, surrounding itself with a great amount of electricity. It may leave the target with paralysis. Physical. Base Damage: 130. Contact. 20% chance of Paralyze. Accuracy: 85%. Range: adjacent cell. Type: Electric. 4 PP.
+ Bone Club: The user clubs the target with a bone. It may also make the target flinch. Physical. Base Damage: 65. 10% chance of Flinch. Accuracy: 85%. Range: adjacent cell. Type: Ground. 16 PP.
+ Bone Rush: The user strikes the target with a hard bone two to five times in a row. Physical. Base Damage: 25. 2-5 Hit. Hits 2-5 times. Accuracy: 90%. Range: adjacent cell. Type: Ground. 8 PP.
+ Bonemerang: The user throws the bone it holds. The bone loops to hit the target twice, coming and going. Move Category. Base Damage (if applicable). Hits 2 times. Accuracy. Range: 5 cells. Type: Ground. 8 PP.
+ Boomburst: The user attacks everything around it with the destructive power of a terrible, explosive sound. Special. Base Damage: 140. Sound. Accuracy: 100%. Range: adjacent cells. Type: Normal. 8 PP.
+ Bounce: The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. Physical. Base Damage: 85. Contact. Two-turn move. Turn 1: Bestows user with Bouncing. Turn 2: Alleviates user of Bouncing, then inflicts damage. 30% chance of Paralyze. Accuracy: 85%. Range: single room enemy. Type: Flying. 4 PP.
+ Brave Bird: The user tucks in its wings and charges from a low altitude. The user also takes serious damage. Physical. Base Damage: 120. Contact, Recoil. User takes 1/3 damage inflicted as recoil damage. Accuracy: 100%. Range: adjacent cell. Type: Flying. 12 PP.
+ Brick Break: The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. Physical. Base Damage: 75. Contact. Alleviates target of Counter and/or Mirror Coat. Accuracy: 100%. Range: adjacent cell. Type: Fighting. 12 PP.
+ Brine: If the target's HP is down to about half, this attack will hit with double the power. Special. Base Damage: 65. Base damage doubles if the target is at 50% Max HP or lower. Accuracy: 100%. Range: adjacent cell. Type: Water. 8 PP.
+ Bubble: A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Movement stat. Special. Base Damage: 40. 30% chance of decreasing target's Movement by 1 stage. Accuracy: 100%. Range: 5 cells. Type: Water. 24 PP.
+ Bubble Beam: A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Movement stat. Special. Base Damage: 65. 10% chance of decreasing target's Movement by 1 stage. Accuracy: 100%. Range: 5 cells. Type: Water. 16 PP.
+ Bug Bite: The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. Physical. Base Damage: 60. Contact. If the target is holding a food or drink item, the user consumes the item and gains its effects. Accuracy: 100%. Range: adjacent cell. Type: Bug. 16 PP.
+ Bug Buzz: The user vibrates its wings to generate a damaging sound wave. It may also lower the target's Sp. Def stat. Special. Base Damage: 90. Sound. 10% chance of decreasing target's Sp Def by 1 stage. Accuracy: 100%. Range: adjacent cell. Type: Bug. 8 PP.
+ Bulk Up: The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. Status. Increases user's Atk and Def by 1 stage. Accuracy: -%. Range: self. Type: Fighting. 16 PP.
+ Bulldoze: The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Movement stat is reduced. Physical. Base Damage: 60. Decreases targets' Movement by 1 stage. Accuracy: 100%. Range: room Pokemon. Type: Ground. 16 PP.
+ Bullet Punch: The user strikes the target with tough punches as fast as bullets. Physical Base Damage: 40. Contact, Punching. Accuracy: 100%. Range: 2 cells. Type: Steel. 24 PP.
+ Bullet Seed: The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession. Physical. Base Damage: 25. 2-5 Hit, Bomb. Hits 2-5 times. Accuracy: 100%. Range: 5 cells. Type: Grass. 24 PP.
~ C ~
+ Captivate: If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. Status. If the target is the opposite gender of the user, decreases target's Sp Atk. Accuracy: 100%. Range: adjacent cell. Type: Normal. 16 PP.
+ Charm: The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. Status. Decreases target's Atk by 2 stages. Accuracy: 100%. Range: adjacent cell. Type: Fairy. 16 PP.
+ Chatter: The user attacks using a sound wave based on words it has learned. It may also confuse the target. Special. Base Damage: 65. Sound. Inflicts Confuse. This move cannot be called by Assist. Accuracy: 100%. Range: adjacent cell. Type: Flying. 16 PP.
+ Chip Away: Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage. Physical. Base Damage: 70. Contact. Ignores target's stat changes. Accuracy: 100%. Range: adjacent cell. Type: Normal. 16 PP.
+ Circle Throw: The user throws the target away, potentially taking knockback damage. Physical. Base Damage: 60. Contact. Target is knocked back 5 cells. If knocked into a wall, the target takes knockback damage. If knocked into another Pokemon, both Pokemon take knockback damage. Accuracy: 90%. Range: adjacent cell. Type: Fighting. 8 PP.
+ Clamp: The target is clamped and squeezed by the user's very thick and sturdy shell. Physical. Base Damage: 35. Contact. Inflicts Immobilze. Inflicts 6.25% Max HP damage each turn during Immobilize's duration. Accuracy: 85%. Range: adjacent cell. Type: Water. 12 PP.
+ Clear Smog: The user attacks by throwing a clump of special mud. All status changes are returned to normal. Special. Base Damage: 50. Resets target's stat changes. Accuracy: -%. Range: adjacent cell. Type: Poison. 12 PP.
+ Coil: The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. Status. Raises user's Atk, Def, and Accuracy by 1 stage. Accuracy: -%. Range: self. Type: Poison. 16 PP.
+ Confide: The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. Status. Sound. Decreases target's Sp Atk by 1 stage. Accuracy: -%. Range: adjacent cell. Type: Normal. 16 PP.
+ Confusion: The target is hit by a weak telekinetic force. It may also leave the target confused. Special. Base Damage: 50. 10% chance of Confuse. Accuracy: 100%. Range: adjacent cell. Type: Psychic. 20 PP.
+ Constrict: The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat. Physical. Base Damage: 10. Contact. 10% chance of decreasing target's Movement by 1 stage. Accuracy: 100%. Range: adjacent cell. Type: Normal. 28 PP.
+ Conversion: The user changes its type to become the same type as one of its moves. Status. User's type changes to the type of one of its moves. Accuracy: -%. Range: self. Type: Normal. 16 PP.
+ Conversion 2: The user changes its type to make itself resistant to the type of the attack the target used last. Status. User's type changes to a type resistant or immune to the type of the last move used by the target. Accuracy: -%. Range: adjacent cell. Type. 24 PP.
+ Copycat: The user mimics the move used immediately before it. The move fails if no other move has been used yet. Status. The user uses the last move used immediately before this move and within range of the user. Accuracy: -%. Range: adjacent cells. Type: Normal. 8 PP.
+ Cotton Guard: The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat. Status. Raises user's Def by 3 stages. Accuracy: -%. Range: self. Type: Grass. 8 PP.
+ Counter: A retaliation move that counters any physical attack, inflicting double the damage taken. Physical. Contact. If the user was hit by a Physical move, inflicts double the damage taken to the last enemy that attacked the user with a Physical Move. Accuracy: 100%. Range: enemy. Type: Fighting. 16 PP.
+ Crabhammer: The target is hammered with a large pincer. Critical hits land more easily. Physical. Base Damage: 100. Contact. This move starts at Critical Hit stage 1. Accuracy: 90%. Range: adjacent cell. Type: Water. 8 PP.
+ Crafty Shield: The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage. Staus. Protects from Status moves for 1 turn. Accuracy: -%. Range: self and allies. Type: Fairy. 8 PP.
+ Crunch: The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. Physical. Base Damage: 80. Biting, Contact. 30% chance of decreasing target's Def by 1 stage. Accuracy: 100%. Range. Type: Dark. 12 PP.
+ Crush Claw: The user slashes the target with hard and sharp claws. It may also lower the target's Defense. Physical. Base Damage: 75%. Contact. 50% chance of decreasing target's Def by 1 stage. Accuracy: 95%. Range: adjacent cell. Type: Normal. 8 PP.
+ Crush Grip: The target is crushed with great force. The attack is more powerful the more HP the target has left. Physical. Contact. Base damage is determined by the following: 120*(Target's Current HP/Target's Max HP). Accuracy: 100%. Range: adjacent cell. Type: Normal. 4 PP.
+ Charm: The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. Status. Decreases target's Atk by 2 stages. Accuracy: 100%. Range: adjacent cell. Type: Fairy. 16 PP.
+ Chatter: The user attacks using a sound wave based on words it has learned. It may also confuse the target. Special. Base Damage: 65. Sound. Inflicts Confuse. This move cannot be called by Assist. Accuracy: 100%. Range: adjacent cell. Type: Flying. 16 PP.
+ Chip Away: Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage. Physical. Base Damage: 70. Contact. Ignores target's stat changes. Accuracy: 100%. Range: adjacent cell. Type: Normal. 16 PP.
+ Circle Throw: The user throws the target away, potentially taking knockback damage. Physical. Base Damage: 60. Contact. Target is knocked back 5 cells. If knocked into a wall, the target takes knockback damage. If knocked into another Pokemon, both Pokemon take knockback damage. Accuracy: 90%. Range: adjacent cell. Type: Fighting. 8 PP.
+ Clamp: The target is clamped and squeezed by the user's very thick and sturdy shell. Physical. Base Damage: 35. Contact. Inflicts Immobilze. Inflicts 6.25% Max HP damage each turn during Immobilize's duration. Accuracy: 85%. Range: adjacent cell. Type: Water. 12 PP.
+ Clear Smog: The user attacks by throwing a clump of special mud. All status changes are returned to normal. Special. Base Damage: 50. Resets target's stat changes. Accuracy: -%. Range: adjacent cell. Type: Poison. 12 PP.
+ Coil: The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. Status. Raises user's Atk, Def, and Accuracy by 1 stage. Accuracy: -%. Range: self. Type: Poison. 16 PP.
+ Confide: The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. Status. Sound. Decreases target's Sp Atk by 1 stage. Accuracy: -%. Range: adjacent cell. Type: Normal. 16 PP.
+ Confusion: The target is hit by a weak telekinetic force. It may also leave the target confused. Special. Base Damage: 50. 10% chance of Confuse. Accuracy: 100%. Range: adjacent cell. Type: Psychic. 20 PP.
+ Constrict: The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat. Physical. Base Damage: 10. Contact. 10% chance of decreasing target's Movement by 1 stage. Accuracy: 100%. Range: adjacent cell. Type: Normal. 28 PP.
+ Conversion: The user changes its type to become the same type as one of its moves. Status. User's type changes to the type of one of its moves. Accuracy: -%. Range: self. Type: Normal. 16 PP.
+ Conversion 2: The user changes its type to make itself resistant to the type of the attack the target used last. Status. User's type changes to a type resistant or immune to the type of the last move used by the target. Accuracy: -%. Range: adjacent cell. Type. 24 PP.
+ Copycat: The user mimics the move used immediately before it. The move fails if no other move has been used yet. Status. The user uses the last move used immediately before this move and within range of the user. Accuracy: -%. Range: adjacent cells. Type: Normal. 8 PP.
+ Cotton Guard: The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat. Status. Raises user's Def by 3 stages. Accuracy: -%. Range: self. Type: Grass. 8 PP.
+ Counter: A retaliation move that counters any physical attack, inflicting double the damage taken. Physical. Contact. If the user was hit by a Physical move, inflicts double the damage taken to the last enemy that attacked the user with a Physical Move. Accuracy: 100%. Range: enemy. Type: Fighting. 16 PP.
+ Crabhammer: The target is hammered with a large pincer. Critical hits land more easily. Physical. Base Damage: 100. Contact. This move starts at Critical Hit stage 1. Accuracy: 90%. Range: adjacent cell. Type: Water. 8 PP.
+ Crafty Shield: The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage. Staus. Protects from Status moves for 1 turn. Accuracy: -%. Range: self and allies. Type: Fairy. 8 PP.
+ Crunch: The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. Physical. Base Damage: 80. Biting, Contact. 30% chance of decreasing target's Def by 1 stage. Accuracy: 100%. Range. Type: Dark. 12 PP.
+ Crush Claw: The user slashes the target with hard and sharp claws. It may also lower the target's Defense. Physical. Base Damage: 75%. Contact. 50% chance of decreasing target's Def by 1 stage. Accuracy: 95%. Range: adjacent cell. Type: Normal. 8 PP.
+ Crush Grip: The target is crushed with great force. The attack is more powerful the more HP the target has left. Physical. Contact. Base damage is determined by the following: 120*(Target's Current HP/Target's Max HP). Accuracy: 100%. Range: adjacent cell. Type: Normal. 4 PP.