Remove Ads

Share on Facebook Share on Twitter

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Abilities (unfinished)
#1
Adaptability: Increases STAB multiplier fro 1.5 to 2.
Aerilate: The user's Normal-type moves become Flying-type moves.
Aftermath: When the user is KO'd by a Contact move, 25% Max HP damage to all Pokemon within a 2-cell radius of the user via self-destruction.
Aroma Veil: The user and allies are immune to Infatuate, Taunt, and Torment.
Bad Dreams: 6.25% Max HP damage on sleeping Pokemon every turn.
Battle Armor: Moves targetting the user cannot result in critical hits.
Big Pecks: Prevents the user's Def from being decreased.
Blaze: When the user is in Critical mode, 1.5 multiplier for an attacking stat when attacking with a Fire-type move.
Bulletproof: Immune to Ball and Bomb moves.
Cheek Pouch: 12.5% HP recovery when a Berry is consumed, on top of the consumed Berry's effect.
Chlorophyll: Bestows Hustlex2 during intense sunlight.
Clear Body: User's stats cannot be decreased by opposing moves.
Cloud Nine: Eliminates the effects of weather.
Color Change: Changes user's type to that of the last move that damaged it.
Competitive: Increases user's Sp Atk by two stages for each stat lowered by an enemy Pokemon.
Compound Eyes: 1.3 multiplier for accuracy of user's moves.
Cute Charm: When the user is attacked by a Contact move, 30% of Infatuate on the attacker.
Damp: Prevents self-destruction.
Dark Aura: 1.333 damage multiplier for all Pokemon's Dark-type moves. 0.667 if Aura Break is active.
Defiant: When user's stat is decreased by an enemy's move, increases user's Atk by 2 stages.
Drizzle: Changes weather to Rain when appearing on a floor.
Drought: Changes weather to Intense Sunlight when appearing on a floor.
Effect Spore: When the user is attacked by a Contact move, chance of one of the following: 9% chance of Poison; 10% chance of Paralyze; or 11% chance of Sleep.
Fairy Aura: 1.333 damage multiplier for all Pokemon's Fairy-type moves. 0.667 if Aura Break is active.
Flame Body: When the user is attacked by a Contact move, 30% chance of Burn on the attacker.
Flower Veil: Prevents decreasing of an ally Grass-type Pokemon's stats.
Friend Guard: Decreases damage done to allies in adjacent cells by 25%.
Gale Wings: Increase the range of the user's Flying-type moves by 1 cell.
Gooey: When the user is attacked by a Contact move, decreases the attacker's Movement by 1 stage.
Grass Pelt: Increases user's Defense by one stage while Grassy Terrain is in effect.
Guts: User's Atk increases by 50% when inflicted by a negative status ailment. Burn's effect of decreasing Atk is ignored.
Heavy Metal: User's weight is doubled.
Huge Power: User's Atk is doubled.
Hyper Cutter: Prevents the user's Atk from being decreased.
Infiltrator: User's attacks ignore the effects of Light Screen, Reflect, Safeguard, and Substitute.
Inner Focus: Immune to Flinch.
Insomnia: Immune to Sleep.
Intimidate: When the user is physically attacked, lower the attacker's Atk by one stage.
Iron Barbs: When the user is attacked by a Contact move, 12.5% Max HP damage on the attacker.
Keen Eye: Prevents user's Accuracy from being decreased. User ignores increases to target's Evasion.
Klutz: Does not gain effects of its held item.
Leaf Guard: Does not receive negative status ailments during intense sunlight.
Light Metal: User's weight is halved.
Limber: The user is immune to Paralysis.
Magician: User steals the held item of a Pokemon successfully hit by their attack.
Mega Launcher: 1.5 damage output multiplier for Pulse moves.
Moody: Increases a random stat by two stages and decreases another by one stage every turn.
Mummy: When the user is attacked by a Contact move, replace the attacker's B-Ability/Abilities with this one.
Natural Cure:: Decreases duration of negative status ailments by 1 turn. Doubles chances of aleviating Freeze. 20% chance of aleviating Burn, Paralyze, and Poison every turn.
Oblivious: Immune to Infatuate and Taunt.
Overcoat: Immune to weather damage and Powder and Spore moves.
Overgrow: When the user is in Critical mode, 1.5 multiplier for an attacking stat when attacking with a Grass-type move.
Pickpocket: Steals the held item of the target of the user's Contact move.
Pickup: When changing floors, randomly picks up an item on the way provided it isn't already holding an item.
Pixilate: The user's Normal-type moves become Fairy-type moves.
Poison Point: When the user is attacked by a Contact move, 30% chance of Poison on the attacker.
Poison Touch: The user's Contact moves have a 30% chance of Posion.
Prankster: When the user uses a Status move, the move is used twice in a row for only 1 PP.
Protean: The user's type changes to the type of the skill they use.
Rain Dish: 6.25% HP recovery each turn while it's raining.
Rattled: When the user is attacked by a Bug/Dark/Ghost-type move, increases Movement by 1 stage.
Refrigerate: The user's Normal-type moves become Ice-type moves.
Rock Head: Does not receive recoil damage.
Rough Skin: When the user is attacked by a Contact move, 12.5% Max HP damage on the attacker.
Run Away: Inflicts Terrified on the user when they are in Critical mode.
Sand Force: Increases base damage of user's Rock, Ground, and Steel-type moves by 30% during a sandstorm.
Sand Rush: Bestows Hustlex2 during a sandstorm. User is immune to sandstorm damage.
Sand Stream: Changes weather to Sandstorm when appearing on a floor.
Sand Veil: Increases user's Evasion by 1 stage during a sandstorm.
Sap Sipper: Increases Atk by one stage when hit by a Grass-type move instead of taking damage.
Scrappy: Ghost-type Pokemon can be hit by user's Normal and Fighting-type moves.
Shed Skin: 33.33% of alleviating negative status ailments each turn.
Shell Armor: Moves targetting the user cannot result in critical hits.
Shield Dust: Nullifies opposing damaging moves' secondary effects.
Simple: Doubles number of stages in a stat change.
Sniper: 2.25 multiplier for Critical Hits instead of 1.5.
Snow Warning: Changes weather to Hail when appearing on a floor.
Stall: User can only attack adjacent enemies.
Stance Change: User changes to Blade Forme when using a Physical or Special move. User changes to Shield Forme when using King's Shield or a move that raises their Def or Sp Def.
Static: When the user is attacked by a Contact move, 30% chance of Paralyze on the attacker.
Strong Jaw: 1.5 damage multiplier for biting moves.
Sturdy: User is immnue to OHKO moves. If the user is at full HP and an opposing move would KO it, the user is left with 1 HP.
Sweet Veil: User and allies are immune to Sleep.
Swift Swim: Bestows Hustlex2 while it is raining.
Swarm: When the user is in Critical mode, 1.5 multiplier for an attacking stat when attacking with a Bug-type move.
Symbiosis: The user can pass a held item to an ally.
Thick Fat: Halves damage the user takes from Ice/Fire-type moves.
Torrent: When the user is in Critical mode, 1.5 multiplier for an attacking stat when attacking with a Water-type move.
Tough Claws: 1.5 damage multiplier for Contact moves.
Unaware: Ignore enemies' stat changes when attacking/being attacked.
Unburden: Bestows Hustle x2 when user's held item is consumed. Lasts until the user enters a new floor.
Unnerve: Opponents cannot consume held food or drink items.
Water Absorb: 25% Max HP recovery when hit by a Water-type move instead of taking damage.
Wonder Guard: Immune to damage that is not Super Effective against it.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)