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Status Ailments (unfinished)
#1
Aqua Ring ~ 6.25% Max HP recovery each turn.
Avalanche ~ Result of Avalanche. Lasts until next turn.
Burn ~ 12.5% Max HP damage next turn, and then every 16 turns. User's Atk is decreased by 50%.
Charging ~ Stage 1 of a 2-turn move.
--- Absorbing Energy ~ Stage 1 of Geomancy.
--- Cloaked in Freezing Air ~ Stage 1 of Ice Burn.
--- Cloaked in Freezing Light ~ Stage 1 of Freeze Shock.
--- Cloaked in Harsh Light ~ Stage 1 of Sky Attack.
--- Semi-Invulnerable ~ Stage 1 of a 2-turn move. User avoids moves targetted at them. Cannot Move.
------ Bouncing ~ Stage 1 of Bounce.
------ Digging ~ Stage 1 of Dig.
------ Diving ~ Stage 1 of Dive.
------ Flying ~ Stage 1 of Fly.
------ Lifted ~ Target of Sky Drop during Stage 1. Cannot Move or Act.
------ Lifting ~ User of Sky Drop during stage 1.
------ Vanishing ~ Stage 1 of Phantom Force or Shadow Force.
--- Taking in Sunlight ~ Stage 1 of Solarbeam
--- Whipping Up a Whirlwind ~ Stage 1 of Razor Wind.
--- Withdrawing ~ Stage 1 of Skull Bash.
Confuse ~ 50% chance of user attacking themself with a typeless, 40 base damage attack instead of intented Act. Default Duration: 3 turns.
Counter ~ Result of Counter. Lasts until next turn.
Curled ~ Result of Defense Curl.
Encore ~ Can only use their last skilled used. Default Duration: 3.
Flinch ~ Cannot Act next turn.
Freeze ~ Cannot Act or Move. Can be cured by the Afflicted being damaged by a Fire-type move. 20% chance of being healed each turn.
Grounded ~ Removes user's immunity to Ground-type attacks and terrain effects. Default Duration: 5 turns.
Infatuate ~ 50% of the Afflicated being unable to Act. Lasts until Inflictor or Afflicted is KO'd.
Immobilize ~ User cannot Move. Default Duration: 6 turns.
Invisible ~ Cannot be detected by Enemy/Neutral Pokemon. Default Duration: 7 turns.
Levitating ~ User is immune to Ground-type attacks and terrain effects. Default Duration: 5 turns.
Light Screen ~ Damage received from Special moves is halved.
Minimize ~ Result of using Minimize.
Paralyze ~ Movement decreased by 25%. 25% chance of the Afflicted being unable to attack.
Poison ~ 12.5% Max HP damage next turn, and then every 8 turns.
--- Severe Poison ~ Afflicted takes damage next turn and then every 8 turns. 6.25% Max HP base damage. increasing by 6.25% each time the Afflicted takes damage from this.
Reflect ~ Damage received from Physical moves is halved. Default Duration: 5 turns.
Rush ~ Available Act Actions or Move Actions per Turn is Increased by 1. Can be stacked up to 8 times (max 6 by increasing stages).
Sleep ~ Cannot Act or Move. Default Duration: 4 turns.
Taunt ~ Cannot use Status moves. Default Duration: 3 turns.
Terrified ~ Cannot Act. Bestowed with Hustle x2.
Torment ~ Cannot use one move twice in a row.
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