The researcher sighed, shuffling the papers on his clipboard as he tried to keep up with his boss. A man with slick, dark hair and a deceptively casual outfit strode down pristine halls towards a sleek-looking elevator at hall's end. By comparison, this slightly frantic researcher seemed far less composed, silent for a moment as he attempted to form coherent responses.
"Y-yes, well..." the researcher cut off slightly with a cough. "S-120 is still resisting A-001's control. We may have to terminate this one if this keeps up. But the Core Project seems to be going well besides that." The researcher flipped through the papers on his clipboard, seeming relieved at a slower pace as his superior reached the elevator and pressed a button. As they both came to a halt to wait for the elevator, he continued. "H-001 remains stable and we should be able to utilize him by week's end. H-002 remains feral. We believe this to be due to the lack of a Creature Series to bond--"
The other man gave a cool look as a crisp ding signaled elevator's arrival. "Get to the meat of the matter, doctor. We both know what I'm really asking for." The elevator opened silently and the superior stepped inside, followed closely by his underling. Said underling spared a cautious glance down the hall, making sure they would not be overheard as the elevator's doors closed one more.
"Yes, sir. Progress is going well... or as well as we can expect, anyway. He remains resistant, but it's only a matter of time before Z-000 is subdued."
"Good, good," the other man muttered, seeming pleased and unsurprised. "What of Z-001? Any news on that venture?"
The doors slid open again and the pair walked out, pace less brisk as the superior observed various cells and tanks. Many were empty, awaiting subjects to hold, but in a few-- a sleek blue creature with scales and feathers, a strange amalgamation of flesh and claws, what resembled a pile of scrap metal aside from softly glowing strips-- these few held the current projects for testing. And at the end, the magnum opus, the destination.
"Z-001 seems to have no effect. I suppose the control only extends to the Alpha Series." The comment was almost rueful, as if either subject was to blame for this flaw. "And it would be far too tricky a process to attempt to create a Zenith for Triple-Zero. We aren't even sure if our current methods will have any effect in the end. There are just... some things man isn't meant to control, sir."
"The laws of nature are meant to be molded to our will, doctor."
"But sir, this isn't nature." The scientist was back to seeming apprehensive, nervous. Entering a soft green glow, the other man's features were cast in sharp relief, and he seemed to be barely listening to the researcher's words as his eyes fell on a gigantic glass sphere that took up the majority of that end of the room. "What we're messing with, this is-- this isn't--"
"Silence." The man seemed to have finally noticed his scientist's rambling. "No, doctor, this isn't nature. This is science. This is pure, unadulterated progress." He placed a hand on the glass sphere, and something stirred within the inner green glow. Something powerful. Something primal.
Something angry.
The scientist took a step back from the sheer rage emanating from the sphere. Colored lights on a panel nearby shifted from green to yellow. "Sir, if Triple-Zero breaches containment, we can't guarantee... adverse effects from the taming process. Everyone in this facility will die."
"Then don't allow for a containment breach." The panel's hue further slid from yellow to orange as the man walked along the sphere's perimeter and a shifting mass within followed the movement. "Besides, doctor, some things are simply worth the sacrifice of human life."
"Sir!" The scientist yelped. "There are easily ten thousand people working at this site at any given time, do you really--"
"And I will gladly let ten thousand people die to see this project to fruition!" The other man's temper seemed to finally have broken, and he rounded upon the researcher to cast him a sharp glare. But then his features smoothed out once more, and he turned to gaze upon the sphere once more. "Now leave me, doctor. I wish to remain down here a moment longer."
The scientist, who had cringed back upon his boss's outburst, now simply gave a look of mild confusion at the request. "Mister Payne, it would be best to have supervis--"
"Get back to work!" The man now identified as Payne snapped. The scientist gave another frightened yelp and nearly ran from the room to follow his new orders. Payne watched him go, watched the elevator close again, and he was alone with the experiments. Alone in a softly-lit room full of feral experiments and defective robots and a very powerful presence that actively wished to kill him. At any moment this presence could shatter its glass prison and escape, killing him, killing every researcher, destroying the city and- if the report on its mental state held true- possibly the entire planet.
And so Payne laughed.
"Triple-Zero." The man's voice was barely more than a mutter. "They're too afraid even to speak your name." He turned again to face the seething presence, unflinching. "Or maybe they just rebel at breaking what they believe to be the natural order of things. They think that you're some untouchable force, some all-powerful deity." Payne placed his hand on the cage again.
"But no," he whispered. Searing hatred flowed over him from the creature he was speaking to and yet the man remained unfazed. "No, you aren't. You are the symbol of how far we've come. The bearer of all our progress."
He withdrew, finally sparing the panels a look. At the removal of his touch, the beast seemed to calm slightly, the warning lights settling on a bright lime color. This was common. No concern. The beast hated him, but it was only him. And as long as he didn't rile it up to red, there was no danger-- hell, there might not be any danger even if it did turn red. No wonder the scientists always wanted to accompany him down here. It wasn't about keeping him safe-- it was about keeping Triple-Zero from breaking out in rage.
Payne sighed.
He gave the sphere a rueful look. "I don't understand you, you know." At his voice, the mass stirred again, the panels yellowing. "We're pursuing all you stand for. You should be pleased! This is all in your name!" He started pacing, the entity following his movement, seeming to grow agitated. "The scientists poke and prod at you and you don't give them any trouble. But I come and try to talk and everyone's afraid you'll break out!" Payne scoffed as he stopped pacing, coming to rest directly before the sphere.
The yellow gradually was becoming orange.
"You should be giving us your blessing, you know," Payne said with fervor. He placed both hands on the sphere. "This is all for you. This is all with your aid. This is all your influence. And yet you rage at me and deny my offerings." He pounded a fist into the glass. It made a dull thunk, but if it could contain a beast of such great power one raving man wouldn't scratch it.
"But you see what happens when you don't cooperate," he whispered in what was almost a hiss. "You get stuffed into a glass ball and tortured. That is what this is to you, yes? Torture. How cruel it must seem to you that we captured you to begin with. That we keep you contained in this dark, lonely room with nothing but the fruits of our progress to keep you company. That you are kept in reinforced walls miles underground while your brother is allowed his freedom." The man paused as the mass writhed within, seething with fury and violent urges. The panel slowly shifted to a bright, eye-searing vermilion, a sharp beeping ringing out through the room. But nobody would hear, for Payne was alone.
And so he smirked.
"Maybe the doctor was right," he continued in that low, intimate whisper. "Some things aren't meant to be contained by man. But what is man without innovation, and what is innovation without progress?" He stepped away, leaving the creature to rage and writhe within its prison. Payne stood for a moment, staring at the sphere and the force held within.
The smirk became a more easy, composed smile. "Or maybe the doctor was wrong. We can't know unless we try." And so he turned to leave, striding towards the elevator once more. He allowed himself his silence the whole way, until he came to the elevator. The door opening once more with an uncaring ding, Payne looked back one last time before leaving entirely.
"Perhaps man isn't meant to tame a god, but we can certainly weaponize one."
[tab=Nathair Kigyo] Name: Nathair Kigyo Gender: Male Age: 19 Level: 1 Next Level: 0/12 Appearance:
Profession: Snake Charmer [Dual-Wield] [Shed Skin I] *Shed Skin I: The user lowers the Chance Modifier of physical status ailments by Mod. -1. These status effects also have a 10% chance of ending each turn. Job Promotion:Snake Charmer - Ophid Adept - Dread Biter - Ouroboros Contractor Weapons: -- Azadeh:(The brilliant red scales of this deadly serpent warn of venom. She obeys Nathair without hesitation.) [+1 Atk] [Irreplaceable] -- Adrastos:(This snake is dully striped, as if to not draw attention to himself as he sinks his teeth into his enemy.) [+1 Atk] [Irreplaceable] Armor: Pinstripe Suit (A formal-looking suit in nice condition. Not the kind of thing you'd wear for combat.) [+1 Spr] Accessory: Pocketwatch (A silver pocketwatch on a chain that Adastros keeps coiling around his tail.) [+5 MP]
A-Ability: The Serpent's Call
+ Envenom: A flash of red, a cry of pain, and a trickle of venom. Lashes one arm towards the foe, allowing Azadeh to strike with her fangs. Chance of Poison. Range: 3 cells. Element: Neutral. 6 MP.
+ Siphon: Adrastos latches onto the enemy, keeping hold and draining away the target's energy. 30% Piercing Atk damage, drains as MP. Increases Atk by 10% for 3 turns, no stack. Range: Adjacent. Element: Neutral. 1 MP.
+ Evaluation:"A snake's eyes are so much more efficient than our own. To see warmth is to see where the blood runs closest to the surface. Harness that vision, strike the weak points, and my job has become that much easier." The user chooses an enemy target. For 3 turns or until the user casts this skill again, the user has a 10% higher Critical rate when attacking the chosen target only. Range: 3 cells; Self. Element: Neutral. 5 MP.
+ Viper's Speed: Mimics the agility of the viper in order to speed oneself up. Bestows Hustle and increases Move by 1 for 3 turns. No stack. Range: Self. Element: Neutral. 14 MP.
R-Ability:: S-Ability:Strike of the Viper: User recieves a constant 8% increase to Critical Hit Rate. On Upgrade: Whenever the user successfully lands a critical hit, the extra damage is drained by the user as HP. B-Ability:Focused Mind: Upon activation, for 3 turns, the user reflects all negative status conditions directed at him to his attacker.
E-Trigger:Contract of Ouroboros:"Take my blood, my soul if you desire, as your own so that I may call upon your power, driving the dawn's light into a fit of frenzy--" Nathair raises his arms up, allowing Azadeh and Adrastos to bite his own arms, opening up the skin to allow the blood to spray free in sacrifice. It doesn't stay long, however, as the red spray is absorbed into the user's contract, forming intricately glowing red runes. Nathair's wounds now seem to heal at a quicker pace, and his battle capabilities seem greatly enhanced... The user takes 25% max HP damage. For the following 5 turns, the user is bestowed with Regeneration and his Atk and Critical Hit Rate are both increased by 20%. 5 X-Levels. X-Ability:Ouroboros Cycle "Ring of Light":"And as the dawn fades into night, the great serpent encircles all to match our eternal cycle; come forth now, Ouroboros, and set free your wrath against those who stand before your faithful servant!" 100% piercing Atk damage, treated as Spiritual. Disables the Cycle Mana special command of any target hit while doubling the effectiveness of the user's. The user is bestowed with Reraise. All effects last 3 turns Range: All enemies. Element: Light. 10 X-Levels.
On the Stormcloud Firedrake The Lightning-Dragon, the Beast of the Storm, Vulcus Vulcus Fulminifer
The Stormcloud Firedrake is an apex predator among apex predators; it is the only natural predator of all other dragon species, including the elusive Ancestral. Unlike other subspecies of Firedrake, they have existed since long before the True Firedrake died out, thought to be the result of natural evolution in the species. Driven to the edge of extinction after the defeat of famed Stormcloud Skyking Súndávr, there are few sightings in modern times- but still those few, if one knows where to look.
While Stormclouds are few and far between, they almost invariably roost in solitude upon tall mountain peaks where they are safe from rivals and dragon hunters. Most remaining Stormclouds are hybrids, a Stormcloud or part-Stormcloud parent breeding with another species, usually another subspecies of Firedrake. These last few specimens are found almost exclusively in the northern parts of Acaran and Forvolrasuls, and the southern edges of Farixya.
Stormcloud Firedrakes are a proud, aggressive species who might have driven themselves to extinction on their own were it not for the rise of Skyking Súndávr and the firm, commanding grasp of his master. Although dracomancers are discouraged from attempting to tame one of these creatures, it is not impossible to do so. They have wild, feral natures and will frequently fight or even hunt a dracomancer's other dragons, and must be reined in with force or they will often kill their master, even by accident. It is very important to remember that the Stormcloud is the natural predator of every other dragon, and as demeaning an analogy as it may be, it is best for the shepherd to not leave a wolf alone with his sheep.
They harness the raw, unchained power of lightning, and have nearly unrivaled speed and agility in the air. A Stormcloud's natural habitat is the sky, and often they will take flight mid-storm simply for the rush of it. A grounded Stormcloud will often enter a sorry state, becoming malnourished as they cannot hunt from the air, and losing metal in their scales as they cannot seek it out. It is here that they are arguably at their most dangerous-- luring in other dragons with reflective objects simply so they may ambush the victim and ingest both meat and scale-metal. A starved, metal-deprived dragon of any species is a dangerous prospect, and the ferocity of the Stormcloud is not any safer.
A Stormcloud Firedrake's scales are sharp and serrated, and when flat form a watertight, interlocking armor. The sharp edges of these scales are thought to defend from the biting attacks of other dragons, while their thick crowns and multiple horns defend from attacks to the head. Their crowns are sharp, with the main crest usually being three-pointed and swept back, but may sometimes resemble the two-pointed crest of the True Firedrake. Their eye ridges, like those of other Firedrakes, give their skulls a long and lean frame and seem to cause a perpetual scowl (although if a Stormcloud Firedrake is looking at you, it is likely to be scowling anyway).
The last confirmed living pure-blooded Stormcloud Firedrake is one named Thermador, the subordinate and escaped son of Skyking Súndávr, chased from his nest by the stronger male (observant readers will note that this behavior is consistent with True Firedrakes, but no other subspecies). Thermador is rumored to be roosting under the protective wing of Skyking Ausurath, while his brother Alethios is the most recent confirmed kill of a Stormcloud Firedrake.
Alethios was, natually, the dominant male of the nest. Little is known about him after the defeat of his father, but it is known that he took a non-Stormcloud mate and has sired at least one nest. Alethios was killed in battle by a small flight of other dragons, led by a True Firedrake. Their reasons for killing Alethios are mostly unknown, but it is likely that as a predator of dragons he posed an immediate threat to them. The dominant male of Alethios's only confirmed nest was Irisidion, whose status and wherabouts (if still living) are unknown.
From here, the trail runs dry; due to how rare Stormcloud Firedrakes have become over the last few centuries, it is difficult to find any specimens that are still alive. It is frankly a miracle that the most prominent examples are directly descended from the fallen Skyking- perhaps proof that power runs through their veins.
- Full name: S-120 RADIX
- Nickname: Radix
- Gender: N/A, identifies as male
- Age: Unknown
- Race: Robot
- Personality: For lack of better phrasing, Radix has a very robotic personality. He displays little emotion under normal circumstances and can come across as cold or apathetic, but the reality is that despite his advanced AI he cannot fully process the emotional states of organic beings. However, despite not being able to decipher true emotion, he can experience such things as desire, loss, self-preservation, attachment, and confidence.
He is capable of self-awareness to the point where it is not a strange concept for him to say "I want to do this" or "I do not like that". However, all of these are handled on a case-by-case basis, and he cannot comprehend liking or disliking broad concepts- for example, he can say that he disliked the imprisonment of his creation, but would be unable to confirm that he dislikes being confined. Similarly, Radix is unable to predict what he will want in the future, and these desires tend to come and go at various moments. However, he is able to accurately guess what other entities will desire or do not like, simply through pattern analysis and prediction. Because of this, he is more aware of the wants of others than his own.
Radix speaks primarily in formal, detached syntax. The use of contractions is rare, as is shorthand and slang. While he is able to utilize tone of voice and can decipher it when being spoken to, he seems to prefer a flat monotone, presubably for ease of understanding.
- Abilities: As a robotic construct, many functions Radix makes use of are "built-in" and an inherent part of his operations.
-- Augmented Senses: Radix has many enhancments to his sensory abilities, most notably in detecting sound and in recognizing visual stimuli. His practical hearing can be equated to that of a Terran bat, although he can vaguely hear vibrations in the air and ground to detect certain weather phenomena and earthquakes as well (to about the same level as low-grade equipment built for the purposes of detecting these activities). Visually, his ability to see distant details is not much higher than a human's, however he has incredible night vision and thermal vision. While his distance vision is unremarkable, he is built to be able to detect and process rapid and subtle movements nearby, allowing him to make an educated prediction as to what sort of attack an opponent may be making.
-- High Endurance: Radix's body is reinforced and built to take physical abuse, the metal that comprises his external shell appearing to be a tempered alloy of steel, titanium, tungsten, and zinc. Because of this, his body is sturdy, does not easily bend or break, and is resistant to superficial scratches and corrosion. A cooling system just under his external shell regulates his internal temperature and prevents him from overheating, even in conditions of extreme heat.
-- High Speed: Not bound by biological limitations like organic creatures, Radix is capable of running at speeds that rival a high-bred racehorce. Unlike a racehorse, however, Radix is not subject to fatigue from running at his top speed and can maintain this pace as long as his cooling system still functions properly. Similarly, the way that his body and legs are built allow him to leap nearly twelve feet in the air if he bends his legs as much as possible before jumping.
- Weaknesses: Radix can be controlled or manipulated through very specific light patterns and sound frequencies. As a mechanical being, he is also vulnerable to electrical attacks, which can short-circuit him, and can be shut off or reset by one with the knowledge to do so. The central core on his chest, when damaged enough, can cause permanent cessation of Radix's complex AI functions, causing him to lose his individuality and non-programmed sapience. Getting past his external shell through any means will grant access to his inner wiring and mechanisms. If his cooling system is compromised, overheating can permanently damage his wiring and may trigger a self-deactivation in order to prevent a mechanical meltdown.
- History: Radix does not recall his history before his most recent shutdown and reset. All he knows is that he was imprisoned during his construction and eventually developed the desire to break free. He is unaware of what may have happened in the process, or between that and being more recently reactivated.
Availability: Spotty throughout the week, but generally free and available to post during the evenings at least every other day, barring medical appointments and other real-life complications. Said complications will come with an alert. GMT -6 or -5, Central Standard/Daylight Time (St Paul/Minneapolis, USA).
Specifics: (Week of Monday, May 1 to Saturday, May 6)
-- Monday: Unknown
-- Tuesday: Evening and night
-- Wednesday: Unknown
-- Thursday: Night
-- Friday: Unknown
-- Saturday: Late afternoon to night
Jason wears light-material clothing so as to not inhibit movement. This usually consists of a somewhat loose black or dull, dark blue short-sleeved t-shirt and faded black jeans. His clothing is fairly plain, the only markings being thin navy blue rims at his collar and the ends of his sleeves. He wears black shoes with blue strips atop them; these shoes are sturdy and built to withstand strenuous activities such as hiking, running, and climbing.
On his back a quiver is strapped, along with his signature weapon- a composite, recurve longbow. An intricate pentagram pendant hangs from his neck on a black cord. (see Equipment).
As a dragon, Jason is built typically for a young Darkwing Firedrake- more slender than an aged adult, but with noticeable bulk at the shoulders and hind legs. He measures slightly over 35 feet long with a massive and broad 70-foot wingspan. His heavily muscled shoulders lend to powerful wing muscles; while he is not as fast as other, lighter Firedrakes in the air, he can typically stay airborne longer and fly more easily through harsh weather. Jason has an elongated, slightly low-slung build, allowing for a good measure of stealth at night on uneven terrain. Most of his body length is his tail, which is held as a counterweight to keep him balanced when moving silently.
Covered in metallic black scales (which can appear to be blue depending on the lighting), Jason has several silver markings, most notable on the outer edges of his wings. These wing markings are jagged and help break up his outline under moonlight. He has an arrow-like marking around his left eye; his eyes are a sharp emerald green, faintly luminous, and contain vertical, sightly rounded pupils. The ventral sides of his wings are a solid silver, matching the leathery scutes on his neck and abdomen, as well as the silver dorsal membrane that runs all the way from the base of his skull to halfway down his tail. This membrane is light, reflective, and the center of Jason's body language, its movements noticeable at the slightest twitch according to Jason's emotions.
Jason has an eight-point crown (three points on each eye ridge and two on the central crest) and four gently curving, tusk-like horns which frame his skull. His crown and horns are dense and solid, meant to defend against attacks to the head, even from other dragons. Like all Firedrakes, he has a hooked snout and spiked nostrils, tetradactylous limbs, and two leathery rings around his tail. Additionally, he has a barbed spike at the end of his tail, used primarily for clubbing, though the four back-facing tips of the spike are sharp, serrated, and capable of dealing heavy shredding damage.
-- Main Image:[Click] (depicts feathered fletching, ignore it. see below.) -- Alternate:[Click] -- Dragon Form:[Click] -- Dragon Headshot:[Click]
Personality: Jason is overall cool and aloof to anyone who is not Mimring. Generally preferring to be alone, he opts out of conversation and interaction whenever possible, finding a quiet place to rest or an excuse to simply leave. He may almost seem unapproachable, though is rarely hostile without cause. Rather, he keeps a flat neutrality to strangers, becoming unfriendly only once they annoy him and immediately becoming wary and combative upon any signs of threat or hostility.
Conversely, to Mimring, Jason is good-natured and amicable. Though he still prefers not to converse, he enjoys the dragon's company and if stressed will stay at the dragon's side. Despite a serious, almost reticent, personality, the dragon has always been good at getting a grin or a laugh out of his master. The two fight alongside each other as brothers, putting their lives on the line for one another without any hesitation.
In general, Jason has a serious and neutral personality, but can easily become stressed. He can be highly impulsive and reckless, taking risky maneuvers in combat if he thinks it could benefit him. On the other hand, a stressed Jason can be a dangerous one, for he is both a dragon and a wild, predatory animal at heart, and instinct and impulse will often combine to cause him to lash out, even at those who aren't strictly his enemies.
He is relentless and gives no quarter in combat. Though initially wary at the start of an encounter, when he feels he has a firm grasp of how his opponent works he adjusts his battle plan accordingly. Jason prefers to maintain a healthy distance from the enemy, but will not hesitate in getting into close range if he feels he must. Backstory: Plucked from one world and dropped unceremoniously into another, with only his steadfast draconic companion by his side, Jason finds his past infuriatingly foggy. If he truly focuses, brief and vague but almost contradictory images flash by like half-formed, or half-erased, memories.
He remembers wars, dragonfire and the roars of vicious beasts above him, seeking to kill all in their sight. He remembers running through old streets, thieving with his childhood friends- remembers his guardian dying in front of him while his brother holds him back from throwing himself at the murderers. Stopping a war, killing a loved one, ascending to a peak he never knew he could reach before orchestrating the destruction of his own world--
-- he remembers running away in fear of persecution for his abilities, finding a dragon among mountain crags and ridges, taking control of it before it can kill him. A flash of brassy copper, a glimpse of gray, of dark blue, of a sickly green. Becoming a leader, heartache as friends die, the loss of his own sanity and stability. A crack of lightning, a glimpse into a fiery abyss, he distinctly remembers his own death and yet he is still alive.
And yet amidst these very human memories he remembers not living as a human at all, but a dragon. Torn from his home at a young age, imprisoned by heavy chains and dark walls, a soft blue glow mocking him in his weakness. He remembers defying destiny itself, tearing himself from his prison. A dangerous alliance. He kills his king just to take his place, instilling the old new world order with a mighty roar.
Or does he? These memories are faint but vivid, real but vague. A dozen conflicting memories flood his mind, each vying for an equally prominent place, insisting their verity. There is a faint recollection of a ship, a water-user, a monster he can't describe; another of a demon-woman brutally killing him. Yet here he stands, after multiple memories of his own death, as if they'd never happened in the first place.
He does not dwell on it. His memories may be vague but he knows how to fight, and he knows how to survive. He knows who he is, but not who he was, and cannot make sense of who he could be. He would try to find his way home, if he only knew which of these foreign chains of memories was his home. Maybe all of them are. Maybe none. Maybe this is his new home now. And maybe it doesn't matter. With these alien ideas pushed aside, he stands astride his best friend, his spiritual brother, and seeks to make sense of his new conditions, and at the same time, can't help but prepare to once again fight for his life.
"Torn between the life we led and where we now stand... which one is true?"
Major Abilities: + Shapeshifting: Jason's primary combat ability is to alter his DNA at the genetic level in order to take the form of nearly any animal. In all forms, he has black hair, fur, feathers, or scales with luminous green eyes. Several forms, most notably wolf and dragon, have light silver accent markings. This occurs even if this particular color scheme is not possible in nature. Jason prefers predatory animals as forms, particularly those that are quick and agile, but depending on the situation and the opponent he may opt for something else. Jason's shapeshifting is almost entirely on the physical genetic level, onset by Adrenaline-like chemicals within his body to alter his DNA. His DNA itself is structured in a unique triple helix shape. -- Darkwing Firedrake Form: Though Jason typically uses his human form for non-combat purposes, his natural, true form is a massive black-and-silver dragon. While in this form, Jason has access to all of a dragon's brute strength, sharper daylight vision, and fire-breathing abilities. Of note, his fire burns a blue-white color and is hotter than average dragonfire, with the temperature being comparable to that of an oxyacetylene torch (that is to say, around 3000 °C at the core of the flame, its temperature dropping to roughly half at the outermost edges). In flight, Jason is not particularly fast compared to Mimring, but makes up for it in endurance and sheer power. He has a bite strength of roughly 3500 psi. -- New Hide: Due to the nature of shapeshifting- in particular often growing a completely new skin when he transforms- superficial injuries may be healed upon shift. Shallow cuts, scrapes, and bruises will be healed entirely, deeper wounds such as stabs and bad chemical burns may only heal as far as the hypodermis in order to stem bleeding and contact pain, and serious injuries such as broken bones may only partially heal. Depending on the wound's severity, repeated shifting will often result in scarring. -- Form Hybridization:Jason is capable of only partially shifting from one form into another, allowing him to combine the traits of two or more animal forms into one. Though this is often used to give his human form claws or flightless animals wings, he can also control his size to an extent. This generally depends on the size disparity between two forms- he can, for example, be a wolf the size of a bear, but not a rat of equal size. In general, size control will only completely work if the larger of the two forms is no more than three or four times the size of the smaller. Additionally, traits that are not purely anatomical can be hybridized as well, augmenting his senses even further or allowing his non-dragon forms limited access to his fire. -- Collateral Knowledge: Being that Jason regularly transitions in and out of various animal forms, he has acquired extensive knowledge of anatomy, biology, and aerodynamics as they apply to any of his forms- for example, he knows exactly where to strike the average human to deal maximum damage, the most lethal methods of killing at his disposal, and how an animal's shape and weight affect its ability to fly. + Dracomancy: Jason has a psychic and spiritual affinity with dragons. While this has applications in hypnosis-like "mind" control, Jason is less skilled in this aspect of it and thus cannot reliably use it in combat. Instead, his most prominent use of the ability is the powerful bond he shares with Mimring. This bond is rooted in both mind and soul, and the two act as a single unit in combat despite being two separate beings. This allows them open telepathic communication between each other only, allowing for not only words and conversation to pass between them, but also vague ideas, images, and emotions as well. -- Shared Information: Due to the telepathic nature of their link, Mimring and Jason can easily perceive the world through both their own senses and each others'. While the most commonly used senses are vision and hearing, it applies to all of them except tactile senses such as pain, pressure, and temperature, which can be communicated if need be rather than felt. This can be actively "turned off" if the need arises, but is passively active by default. While Jason relies heavily on survival instinct in combat, much of this instinct is in reality input from Mimring conveying information to him and causing an instinct-like reaction. The nature of this shared information with Mimring is such that Jason is used to mental strain from sensory overloads, and thus has developed a resistance to mind-altering effects and mental manipulation or control. He passes this resistance along to Mimring. -- Spiritual Conduit: Mimring and Jason are so intrinsically linked that they each have developed a version of each others' primary powers (see Spirit Link abilities in both profiles). -- Shared Life Energy: The spiritual nature of their bond is such that the very essence of life flows easily from dragon to master. While killing one will not instantly cause the other to die, Mimring and Jason can share their life force with one another to augment healing, restore stamina, and revitalize the recipient. This has multiple applications, such as staving off the effects of pain, poisons, and severe blood loss for long enough that they can secure victory in battle. It is not infallible, however, and while it can greatly mitigate weakness induced from these sorts of effects it cannot completely prevent death in the most severe of cases. Because of the nature of his link with Mimring, Jason has the natural lifespan of a dragon, and those does not visibly age beyond his prime (late 20's) when under the influence of any sort of temporal acceleration effects. + Spirit Link - Electroimpery: As part of the Spiritual Conduit of Jason's Dracomancy, he has developed the ability to use Mimring's Electroimpery as if it was his own. As Jason is less skilled in this ability than Mimring, he primarily uses it to attack with lightning and similar electrical discharge-based assaults. Though his targeted range (aiming specifically for one target) is similar to that of Mimring's, it becomes less accurate both with more targets and with longer distance. -- Magnetism: Like Mimring, Jason is able to use his control over electricity to change the magnetic charge, as well as its ability to hold said charge, of nearby objects. It can also be user to change an object's ability to react to the charges of other objects (allowing paramagnetic and diamagnetic objects to be affected more strongly). The effect is strongest upon contact, but usable within a moderate distance of about ten meters, with this range more than tripled with metallic objects. That being said, the effect weakens somewhat with both distance and weight- for example, he would be able to cause a small metal disk (of a pound in weight) thirty meters away to fly to his hand, but no matter how close he is he will not be able to draw a cargo ship to himself. As a rule of thumb, the lighter object will be pulled to the heavier, or if the two objects are relatively similar in weight, he may be able to pull a heavier object partway towards the lighter. This ability is limited primarily by the weight of the target object; at medium range, he can usually move or sometimes even lift objects up to 10 tons. -- Electroreception and Magnetoreception: (These abilities are identical to Mimring's version of them in terms of both potency and function; see his profile for details) Minor Abilities: + Heat Resistance: Draconic blood flows through his veins, a species that not only tolerates but thrives in the heat of volcanic regions. As a human (as well as any other non-dragon forms), Jason is able to withstand heat roughly equal to that of the core of a typical wood fire. As a dragon, he takes no ill effects from temperatures matching the heat of his own flames. + Augmented Senses: Euthoran Shapeshifters have perhaps the most unparalleled senses of any creatures native to their world. The most prominent of these senses are vision and hearing- both are extremely acute, and the reflective and faintly luminous nature of their eyes allow them clear and sharp low-light vision. Jason can hear and see more than twice as well as a normal animal of whatever form he has taken (with feline-like night vision in all forms), while his sense of smell is roughly equal to that of a wolf's in all forms that do not normally reach this acuity of smell. + Heightened Reflexes/Survival Instinct: Because of his nature as a wild, predatory creature, Jason has an inherent survival instinct and feline-like reflexes that see much use in combat. While he does make use of having a functional second set of eyes in Mimring to stay aware of his surroundings, he is naturally inclined to "tune in" to what's going on around him to mitigate unpleasant surprises. In the midst of battle there is often little time for thought- there is only time for action and reaction. Thus, when he registers hostile action- be it executed or preparatory- Jason will instinctively react to evade, block, or intercept it. This helps him react more quickly and reflexively overall, even if the human part of his brain doesn't immediately register what is about to happen.
Equipment: -- "Flaming Burst" Composite Longbow: A beautifully, ornately carved composite recurve longbow made from dragonbone. It is ivory-colored with thin, golden inlays that make fire-like patterns and grooves along the weapon. Because of the nature of dragon bones as needing to be dense enough to support their weight yet light enough to fly, the bow is supple and light but solid and difficult to break. However, because the bone needed to be carved and then thinned to be the correct size for a human to wield, it yields to the user drawing the bowstring back to shoot. Its bowstring is tough animal sinew, likely also from a dragon.
Its arrows are long, thin, and mostly black, though the fletching is striped with bright red. Both the shaft and the arrowhead are made from titanium aluminide, with aluminum fletching. The arrowhead is a contracting stem point, with serrated obsidian edging for its sharpness. The fletching is a low-profile, shield-cut, helical fletch to maximize stability and speed and to minimize noise and drag. As a whole, the arrows are lightweight and very stable in the air, with accuracy depending primarily on the shooter rather than wind conditions and weight of the arrow.
The bow is enchanted with an effect that only becomes apparent when it is used to shoot an arrow (any arrow can be used, but Jason prefers his own). Upon impact with any solid surface when the arrow is shot with the bow, it will ignite from the arrowhead and release a localized but violent explosion of flame. Both the heat of the fire and the force of the explosion can be lethal to humans and most large animals without natural armor. The arrow will still ignite if it sticks into the target, rather than just bouncing off or being deflected. The arrow remains intact from the force of its own explosion and may be reused if retrieved, but will only have the combustion effect if shot specifically from Jason's bow. Immediately after use, the metal of the arrow still carries the heat and is at a temperature of approximately 200 °C, and gradually cools down over the next few minutes. It is also this temperature in flight, before impact. It may faintly glow red during this period due to the heat of the metal. If a wooden arrow is shot instead of a metal one, it will catch fire during the combustion process and disintegrate after impact.
The arrows and bow both respond to psychic command for the "activation" of their effects, meaning Jason can either delay the explosion or prevent it altogether if needed. By default, however, the arrows will ignite instantly upon impact. -- Pentagram Pendant: A black leather cord around Jason's neck holds an intricate pendant. This pentagram, made from silver, has a brass attachment set on the front, holding a smooth, circular sapphire. The sapphire seems to flicker in warm light, as if there is fire trapped within it, and also glows in response to Jason's mood, casting a bright blue light in combat when Jason is angry.
The pendant is finely attuned to Jason's soul and contains a nonessential fragment of it. It thus acts as a defensive measure, reacting violently when anyone that Jason's soul does not "recognize" touches it or Jason himself. As such, when Jason is physically touched by anyone else other than Mimring, the pendant will react by sending a pulse of energy outward from Jason's body, resulting in an attack not dissimilar to a potent electrical shock, but is not electrical in nature. This is intensified when the pendant itself is touched, and can cause severe burns or even death on prolonged contact. This energy has no effect whatsoever on Jason and Mimring and is conducted by moderately short (arm's length) tools and weapons.
NPC: Mimring
Name: Mimring Thunderscale (Memiring Atirifámi; Radiant Scales of Lightning) Hex Color: #CD7F32 Gender: Male Age: Undefined Race: Euthoran Dragon (hybrid of Plated Firedrake (Vulcus Vulcus Loricatus) and Stormcloud Firedrake (Vulcus Vulcus Fulminifer)) Height: 50 feet long; 90 foot wingspan; 10 feet tall at shoulder Weight: Do you want to calculate the weight of a 50-foot dragon? Appearance: Mimring has brilliantly metallic golden copper scales with darker copper plates along his neck, back, tail, wings, and limbs (the armored plates on his spine and wing fingers carry dark reddish bands across the middle). Two swept-back golden horns decorate his crested head, which sports a beak-like snout. Just below his horns are two colorful lime-green fans with bright red splotches, which flare open as a warning when Mimring is angry. His eyes are sharp and almost the exact same shade of green as Jason's, and his underbelly and wing membranes are a light golden bronze. His front legs are armed with a long, vaguely lightning-shaped blade at the joints, and three ivory talons with an additional dewclaw. His back legs are very similar, but sport no blade. Mimring is long, lean, and fairly lightweight for his size, with most of his length being his tail.
Along his back grow ten darker copper plates, which end just before the first of the two rings on his tail, the tip of which is armed with a wicked, though chipped, blade. This blade is silver-black and very light, though sturdy and difficult to break. On his wing arms are five short plates each- two before the elbow and three after. His four wing fingers also carry longer plates (about the length of those on his back); four on the leading edges, and three on each of the two remaining fingers. His front legs have three short plates (two before the elbow and one after) whereas his hind legs have five (two before each joint and one on the digitigrade foot). Those pointing to his joints are duller at their tips, to avoid stabbing himself by accident. His scales (and by extension his armored plates) have resistance, strength, and properties comparable to grade 6 Titanium alloy. Mimring's claws are semi-retractable and the dewclaw on his forelegs is opposable.
Mimring has two very small chin spikes made from bone, and his nostril ridges are spiked. On either side of his swept-back crest, spiked eye ridges protrude slightly from his head, shielding his eyes from both the sun and attacks from above. The spikes on these ridges have dark tips similar to the bands on his plates, while the ridges themselves and the bridge of his snout are a brighter shade of red. These crests and eye ridges, along with his horns, are known as the "crown" of a dragon's skull and are made from dense bone and metal, and are meant to defend against attacks from above, from other dragons. The plates on his underbelly are leathery and slightly flexible, as are the rings on his tail. Mimring's tail-tip is forked due to a slight genetic mutation in the egg; the non-bladed fork is undecorated, flexible, and fully functional, though seems to contain partially undeveloped nerves, as it can be slashed at with little pain.
-- Main Image:[Click] -- Headshot:[Click] -- Photon Dragon:[Click] (this is an approximation and a screenshot from Skyrim. Photon Dragon resembles one of these, but made from lightning rather than fire.)
Personality: In general, Mimring is calm and cool-headed, neutral to those that have neither earned his trust nor his enmity. He does not trust easily, and even individuals he has known for a long while may be regarded with neutrality, or at worst, suspicion. Mimring is careful by nature and constantly vigilant, analyzing the situation around him in order to best deal with it. The dragon mildly dislikes direct conflict, but will engage in it without hesitation if he feels that he must.
Mimring can be described, especially by his enemies, as aggressive and controlling. Proud as any dragon, he is fiercely defensive of his territory and will frequently drive away intruders if he feels that they pose even the slightest threat to his own status quo. Particularly aggressive around other dragons, Mimring can be incredibly high-strung around other members of his species and is ferocious and vengeful to his enemies. Mimring has a spiteful and vindictive side, and holds a grudge for potentially years.
On the other hand, to those who have earned Mimring's friendship, the dragon is caring and loyal. Mimring acts as a guardian and voice of reason to Jason Shaver, having essentially raised him. Other dragons connected with Jason are also subject to Mimring's softer and more friendly side. By instinct, Mimring is highly protective of those he cares about, and will put his life on the line to defend them. On the rare occasions where he and Jason fundamentally disagree, Mimring will place his full trust in Jason's judgement, and would gladly follow Jason into Hell and back even if his master is following a path the dragon does not agree with. Backstory: Fleeting memories and images similar to Jason's flit by in Mimring's mind, some in line with Jason's, some having nothing to do with him, and some in direct contradiction. He feels reasonably certain that his "true" memories are ones which include the two of them together, but of those he is not certain which. He cares even less about these conflicting and confusing memories than Jason does, however- all he cares about is that his master is safe, alive, and content.
In almost all of his memories, he sees blue and silver brothers, nest-mates that live under watchful eyes of a blue and a white in an isolated cave high in cold mountains. He feels certain that he frequently fought over the nest with his silver sibling, and that at some point his blue sibling was killed in the scuffles. He remembers chasing the silver completely out from his cave, and then not seeing hide or tail of him for years.
His memories from here are fuzzy. One part of him tells him that Jason found him accompanied by a dull gray dragon, and that was when he became Jason's steadfast partner. Another tells him that he joined a dragon-human war, and was forced to work alongside his silver brother, and Jason found him then. These two different memories correlate with Jason's own, so they have reason to believe one of these is true.
But it is neither here nor there, and in the end it does not matter, as neither can figure out how to get "home" in the first place. For now, each must make the best of their current situation. This strange world, alien to both, may as well be their new home now.
"Right or wrong, I will follow you to the ends of the earth."
Major Abilities: + Spectrum Firebreath: Mimring has the odd ability to breathe his dragonfire in various colors, with each color corresponding to a different effect. Most of these flames have similar physical properties unless noted otherwise. His default is the typical orange-yellow of normal flames, and has only a slightly higher temperature than an average brush fire. His blue flames "burn" at roughly -40 °C; aside from the freezing-cold temperature, this color spreads and otherwise acts like any normal fire. White flames burn at a temperature that is not hot enough to damage and instead feels pleasantly warm; these have the property of healing surface wounds up to and including shallow muscle severing. It relieves pain and stops bleeding, but must make contact with wounds to heal them and thus cannot normally heal broken bones. It cannot restore lost limbs. Green flames have the property of stripping away protections such as forcefields, auras, and other non-physical or energy-based defensive measures which would block an assault (on prolonged contact only); it burns at a temperature comparable to normal fire, but the longer it hits a barrier or aura the weaker or thinner the protection seems to become until it fades or breaks completely, usually after no more than about six seconds total. Lastly, cyan flames cannot be smothered by water or dirt as with a normal fire, and will continue burning even in these conditions. -- Spectrum Aura: In addition to breathing fire, Mimring can apply the effects of his different fire colors as short-range auras (extending a few feet outward from him in all directions) that then simulate the fire's effects to either himself and Jason (for beneficial effects) or enemies that get too close (for harmful effects). His auras may be intensified to create an extreme of the effect- for example, setting himself ablaze with an orange aura or coating himself with a green aura and ramming into a barrier to break it. + Electroimpery: Generation and manipulation of electricity; Mimring has all but mastered his ability to control electricity and effects stemming from it. Aside from techniques detailed below, his most common tactics are to use electricity to directly attack his opponent, primarily with bolts and discharges of electricity comparable to the power and potency of a lightning bolt. Less common but just as useful is him actively converting the electricity into a crackling aura similar to his Spectrum Auras. While it does not have the raw lethal power of his more direct attacks, it can still stun an opponent who has come too close to him and very easily kill after extended contact. -- Magnetism: Mimring is able to use his control over electricity to change the magnetic charge, as well as its ability to hold said charge, of nearby objects. It can also be user to change an object's ability to react to the charges of other objects (allowing paramagnetic and diamagnetic objects to be affected more strongly). The effect is strongest upon contact, but usable within a moderate distance of twenty meters, with the range approximately tripled for metallic objects. That being said, the effect weakens somewhat with both distance and weight- for example, he would be able to cause a small metal disk (of a pound in weight) fifty meters away to fly to him, but no matter how close he is he will not be able to draw a cargo ship to himself. As a rule of thumb, the lighter object will be pulled to the heavier, or if the two objects are relatively similar in weight, he may be able to pull a heavier object partway towards the lighter. Because of his greater size and overall mastery of the ability, Mimring has a much larger weight threshold than Jason, even in his Darkwing Firedrake form. This ability is limited primarily by the weight of the target object; at medium range, he can usually move or sometimes even lift objects up to 15 tons. -- Photon Dragon: Should he need the speed or mobility, Mimring can coalesce his mass into mostly energy, giving him the appearance of being a highly draconic isolated bolt of lightning. His speed is drastically increased and far outpaces that of most creatures and projectile weapons such as bullets. In this state he is able to zip around the battlefield and through the air, leaving a trail of electricity in his wake and a constant crackling hum around him. He is able to pass through mundane water and metal as if it isn't there and without ill effect, and emits a bright light that is uncomfortable- but not quite blinding- to directly look at. He is mostly physically intangible (weapons and physical attacks will phase through him and often harm the attacker), but can still be damaged by other energy-based assaults. As Mimring is made primarily of electricity in this state, physical contact with him is akin to an electrical shock and will damage the attacker. ---- Burning Sky Conflux: In his Photon Dragon state, Mimring has coalesced most of his mass into pure electrical energy. As such, while in this state, he is able to discharge this energy out from him in an electrical storm-like effect. When he does this, he splits himself into multiple different arcs of electricity to attack vaguely random areas of the battlefield (he can generally aim towards a specific area, but cannot strike with precision). After this technique is finished he rematerializes in his Photon Dragon state exactly where he had been before. He cannot make any action or keep track of the battlefield until he has rematerialized, and is only capable of registering information that Jason directly communicates to him. Mimring is able to delay his reformation if needed, following Jason's command to stay dormant or to return to physicality. Between the end of the attack and his reformation, Mimring exists as a faint, atmospheric buzz of electricity in the general area that has no harmful effect by itself. -- Radioluminescence: Mimring can emit strong but ultimately harmless radiation in a pulse which can either be a narrow, directed shot towards a target or a faint, relatively short-range (a few feet outwards from him) wave with him at the epicenter. In both cases, the radiation travels about as fast as his electricity, and carries a soft white light to it. Targets and objects of interest hit by this radiation suffer no ill effects and emit light and a weak electrical charge for several minutes (affected targets must be acknowledged by and known to Mimring). This radiation does not spread and only affects what it directly hits. -- Electroreception: Like animals such as sharks, Mimring has the ability to inherently sense electrical currents and impulses. While he can use this to detect phenomena such as electromagnetic radiation and thunderheads, he primarily uses it in combat to detect enemies and their movements even if he cannot expressly see them. He uses this ability to both keep a metaphorical eye on Jason and his surroundings, and to stay focused on what an enemy may be doing. -- Magnetoreception: Similarly to his electroreception, Mimring can detect magnetic fields, even ones which are not his own. Like many animals such as birds, the primary function of this extra sense is to keep himself oriented in both position and location. He is also able to detect the magnetic charge, and the strength of that charge, of objects so that he does not have to waste time changing the charge of a potential object of interest himself. Objects made from ferromagnetic or anti-ferromagnetic materials can also be detected. + Spirit Link - Shapeshifting: Obtained from his powerful spiritual bond with Jason, Mimring is able to change his shape, but this ability works in a very different fashion from his master's. The dragon is able to mold his form into that of armor or weapons- in fact, usually starting a battle with Jason clad in brassy-copper armor with the same strength and resistance as his dragon's scales- and typically takes the form of a one-handed sword or a bow when used as a weapon. Because of his electroreception, magnetoreception, and shared information with Jason, Mimring is perfectly aware of their surroundings when he is in these forms despite not having any physical method of observing his environment. -- Spectrum Aura (Weapons and Armor): Even when in the form of weapons or armor, Mimring is able to emit an aura corresponding to various fire colors. The color of the aura often depends on what form he has taken and what the aura's intended purpose is- for example, if he is a sword with a blue aura, he may be intending to freeze the opponent, and if he is armor, he may just be chilling the air around Jason as a defense. Uniquely, when taking the form of a bow, the aura is instead applied to the arrows. Of note, his orange aura will trigger the ignition of Jason's arrows despite him not being the enchanted bow. Minor Abilities: + Heat Resistance: Like Jason, Mimring has a high tolerance and resistance to heat, able to withstand similar temperatures as his master's Darkwing Firedrake form, and potentially even higher. He feels no ill effects from his hotter auras, from incoming electricity, or from Jason's flames. + Augmented Vision: Mimring's eyes have very dense retinas, allowing him excellent visual clarity even from long distances and small details. His vision during the day exceeds that of birds of prey (and can see the ground perfectly clearly even when flying among the clouds), and his night vision is clearer than that of most diurnal birds. Mimring's eyes automatically develop a sort of protective film when exposed to water, which rapidly dries when he surfaces. This allows him to see clearly under water without having to blink excessively when drying. The clarity of his vision in general allows him to spot and register minute movements, high-speed motion, and slight visible changes around him.
Edits 4/21/2017
+ Added specific Availability for the week of May 1 to May 6
= Spirit Link - Shapeshifting left untouched. Ruling was expected and accepted. (Mimring)
- Electromagnetic Radiation removed per ruling that it was Schedule 2. Will possibly look at a way to balance it for the paid season. (Mimring)
+ Burning Sky Conflux added. Subskill under Photon Dragon. (Mimring)
+ Radioluminescence added to replace part of Electromagnetic Radiation. Subskill under Electroimpery. (Mimring)
+ Collateral Knowledge added as a clarification, rather than trying to cram it into some other section. Subskill under Shapeshifting. (Jason)
+ Hex Color codes added to both profiles for personal reference
~ Clarified (because it was implicit but not clear) that physical contact with Mimring in his Photon Dragon state will harm the attacker, and changed the wording of his speed.
~ Specified that Jason does not naturally age beyond his prime (late 20s) if affected by any sort of time acceleration effects. (Shared Life Energy)
~ Clarified (because it was implicit but not clear) that Jason, and by extension Mimring, are resistant to effects that alter or manipulate the mind. (Shared Information)
~ Defined strength of Mimring's armor. (Appearance, second paragraph)
Edits 4/22/2017
~ Changed wording of green fire under Spectrum Firebreath to be more in-character. (Mimring)
~ Clarified that in his armor form, Mimring has strength and resistance equal to his scales. (Spirit Link - Shapeshifting) (Mimring)
Name: Daniel "Collusion" Kuvalon Gender: Male Age: 24 Level: 1 Next Level: 0/12 Appearance:
Profession: Hacker [Carrier Modulation] [Basic Attack: Int] [No Weapon] (The one who holds this profession has turned to a life of technological prowess after being crippled in the turn of the Seventh Era.) Job Promotion:Hacker - Administrator - ??? - ??? *Carrier Modulation: Daniel may use a Move Command to warp to any Waypoint Cell. He may also use an Act Command to activate Special Command: Gateway. -- Special Command: Gateway: The user breaks his way into the system to set a node at a chosen location. Sets Waypoint Cell. Range: 3 cells.
{ } --- Waypoint Cell
-- Can be occupied, but occupants are pushed when a unit warps to cell.
-- Permanent Duration
-- Maximum 5 at a time on the grid. New Waypoint Cells past the cap replace existing Waypont Cells of the user's choice.
Armor: Mirror Shades [+1 Spr] (Red-rimmed shades with a mirror-like, blue lens. You can't see Daniel's eyes through them, so it's hard to tell what he's thinking.) Accessory: Wired Headset [+5 MP] [Upgrade] (This fancy-looking headset connects Daniel to his chair and console via protected wires.)
A-Ability: Server Connection
+ Firewall: Forms a barrier of energy around the target cell, hurting units that try to pass through it for 10% max HP damage. This damage applies to all cells crossed. Duration: 3 Turns. Range: Waypoint Cell. Radius: Surrounding Cells. Element: Fire. 7 MP
+ Local Area Network: Raises Dominant Offensive Stats of allies on or adjacent to Waypoint Cell by 10%. Range: Waypoint Cell/Adjacent. Element: Neutral. 9 MP.
R-Ability:Trojan: When attacked, set Waypoint Cell at attacker's location. S-Ability:Packet File: As long as Daniel is on a Waypoint Cell, he may channel any skills through one other Waypoint Cell. B-Ability:Remote Connection: Assumes control of a single non-Boss enemy unit on or adjacent to a Waypoint Cell for 5 turns. One Use Counter.
E-Trigger:Remote Access Tool: The user's Special Command: Gateway becomes a Free Command. Whenever the user or an ally warps or is warped to a Waypoint Cell, they instantly regain 10% max MP and their next Act Command against an enemy unit has a 20% increase in effectiveness (be it damage, status chance, or debuff). Affected allies are able to use Special Command: Gateway one time after this effect is applied to them. Duration: 3 turns. 5 X-Levels, one Use Counter. X-Ability:Catatonia: Though you may be getting swarmed by enemies, or perhaps there's one particular enemy who threatens to wipe your party, all enemies seem to stop moving all at once, giving your team a chance to attack or flee. Absurdly High Chance of [Catatonia]. Bypasses Resistances and Immunities. Targets affected by Catatonia cannot Act or Move and have their Abilities disabled. Afflicted targets have an increasing chance to break out of the effect after Turn 1, guaranteed after Turn 3. Range: All Enemies. Element: Neutral. 10 X-Levels, one Use Counter.
+ Denial of Service: Lowers Defensive Stats of all enemies on or adjacent to a Waypoint Cell by 10%. Range: Waypoint Cell/Adjacent. Element: Neutral. 10 MP.
+ Tail Recursion: Forces target to take the last Act Command it used. Range: Waypoint Cell/Adjacent. Element: Neutral. 14 MP.
+ Reroute: Using his already-established access points into AeroComm's system, the user ports a target to one of these access points. Warps target to a Waypoint Cell. Range: 3 cells. Element: Neutral. 5 MP.
+ Interrupt Request: High chance of Stun and automatically interrupts any active Cast/Charge Time skills or multiple-turn attacks. Range: Waypoint Cell. Element: Neutral. 10 MP.
+ Threat Model: The user determines the largest threats to the party and acts to counteract those threats. Determines the enemy or enemies with the highest theoretical threat level. When being attacked by the determined target, all ally units gain a 10% increase to affected Defensive Stat and resist any Status Effects that would result from the attack. When attacking the determined target, all ally units gain a 10% increase to the used Offensive Stat and have double base Critical chance. This effect lasts until all affected targets or the user are KO'd. Range: Special. Element: Neutral. ? MP.
+ Data Transferral: Turns one Waypoint Cell into an Energy Well. An Energy Well loses the normal function of a Waypoint Cell and no longer counts towards the limit of Waypoint Cells on the field. When on or adjacent to an Energy Well, an ally unit can use the energy stored as a substitute for some or all of the MP cost of a skill. The default energy stores of an Energy Well are 20/20 and cannot be replenished. Energy Wells disappear when depleted. Range: Waypoint Cell. Element: Neutral. 25 MP.
{ } --- Energy Well
-- Permanent Duration until depleted
-- Can be occupied
-- MP: 20/20
Burst Mode:Rising Storm A sharp, echoing roar... or is it the crack of lightning? There is no longer any difference. -- Burst Meter: [//////////] -- For the duration of Burst Mode, the user's Int is doubled for Lightning-elemental damage instances only. The user emits an electric aura that causes enemy units within three cells of the user to take 50% Int Lightning damage per turn with no Evasion or Critical check. Units damaged by the electric aura gain Vulnerable Lightning for three turns (stacking refreshes duration). + Burst Skills: -- Light Form "Plasma Dragon": A crackling mass of electricity in a vaguely wyrm-like structure is what remains of the dragon, streaking across the battlefield in what seems to be the blink of an eye and leaving a residual trail of plasma before reforming into his brass-scaled form. The user coalesces briefly into pure electricity, granting him the burst of speed needed to zip across the battlefield to where he needs to be. The user travels instantly to any occupiable cell as long as he has line of sight not obscured by cells with Block Property. Small or metal obstacles are passed through as if the cell is empty. The user leaves behind a trail of Galvanic Cells (detailed below) in a straight line between his original position and destination. 2 Burst Levels. { } --- Galvanic Cell
-- Units occupying this cell or an adjacent Water Cell take 5% max HP damage each turn, Lightning element.
-- Effect is conducted by Water Cells.
-- Fades in 3 turns. -- Fierce Storm "Voltage Cross": -- Burning Sky Conflux: -- :